#include "seaview.h"
+#include <QEvent>
+#include <QTimer>
+
SeaView::SeaView(QWidget *parent) :
QGraphicsView(parent)
{
+
+
+ setWindowTitle("Ghosts Overboard");
+
+ pScene_ = new SeaScene ();
+
+
+ setScene(pScene_);
+
+
+ connect(this,SIGNAL(screenTapped()),pScene_,SLOT(handleScreenTapped()));
+ connect(this,SIGNAL(goingBackgroung()),pScene_,SLOT(forcePause()));
+ connect(this,SIGNAL(goingForeground()),pScene_,SLOT(softContinue()));
+
+ showFullScreen();
+
+
+
+ //the boundaries of the scene are set to match the size of the view window, which is not
+ //available in the constructor --> timer needed
+ QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
+
+}
+
+void SeaView::mousePressEvent(QMouseEvent *event)
+{
+
+ QGraphicsView::mousePressEvent(event);
+ emit screenTapped();
+
+
}
-int SeaView::mousePressEvent(QMouseEvent *event)
+bool SeaView::event(QEvent *event)
{
- emit pauseChanged();
+ if (!event)
+ return false;
+
+ switch (event->type())
+ {
+ //pause if app goes to background
+ case QEvent::WindowDeactivate:
+
+ emit goingBackgroung();
+ break;
+
+ //un-pause if app gomes back to foreground unless it was paused before going to background
+ case QEvent::WindowActivate:
+
+ emit goingForeground();
+ break;
+
+ //Just to keep the compiler from complaining...
+ default:
+ break;
+
+ }
+
+
+
+ //pass the event to the ancestor for handling
+ return QGraphicsView::event(event);
+
+ }
+
+
+void SeaView::initializeBoundaries()
+{
+ //the boundaries of the scene are set to match the size of the view window, and
+ //the view is set to show exactly the whole scene area
+
+ //this occasionally gives a tiny scene, so using a fixed size fit for N900/Maemo5 until a fix is found
+
+// QPoint topleft (0,0);
+// QSize windowsize = pView_->size();
+// QRectF rectangle (topleft,windowsize);
+
+ QRectF rectangle(0,0,800,480);
+
+ pScene_->setSceneRect(rectangle);
+ setSceneRect(rectangle);
+
+// qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
+
+ pScene_->restartLevel();
}