public slots:
+ /*! Places all needed items for a level to (re)start.
+ Relies on the scene size to be explicitly set to a a value that will persist troughout play.
+ @param ghosts the number of ghosts to be placed on the map
+ @param rocks the number of rocks to be placed on the map
+ @param octopuses number of octopuses to be placed on the map
+ */
void setupMap(int ghosts, int rocks, int octopuses);
void spreadGhosts(int ghosts);