#include "screenlitkeeper.h"
#include "level.h"
#include <QAction>
+#include <QTimer>
class SeaScene : public QGraphicsScene
{
void softContinue();
+ void createAboutBoxItems();
+
+ void createVictoryItems();
+
+ void setItemPointersNull();
+
+ void turnPauseOn();
+
protected:
QGraphicsTextItem * pQuitItem_;
QGraphicsTextItem * pMinimizeItem_;
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
+
QList<Level> levelList_;
int currentLevel_;
bool pauseForced_;
+ QTimer autopauseTimer;
};