#include "screenlitkeeper.h"
#include "level.h"
#include <QAction>
+#include <QTimer>
class SeaScene : public QGraphicsScene
{
void pauseOn();
void pauseOff();
void vibrationActivated(bool on);
+ void minimizeRequested();
+ void fullscreenRequested();
public slots:
void softContinue();
+ void createAboutBoxItems();
+
+ void createVictoryItems();
+
+ void setItemPointersNull();
+
+ void turnPauseOn();
+
protected:
QGraphicsTextItem * pSettingsItem_;
QGraphicsTextItem * pAboutItem_;
QGraphicsTextItem * pQuitItem_;
+ QGraphicsTextItem * pMinimizeItem_;
+
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
QList<Level> levelList_;
bool pauseForced_;
+ QTimer autopauseTimer;
};