Polls for screen locked status
[ghostsoverboard] / seascene.h
index 7690d57..99259fc 100644 (file)
 #include<QGraphicsItemGroup>
 #include "screenlitkeeper.h"
 #include "level.h"
+#include <QAction>
+#include <QTimer>
+#include <QSystemDeviceInfo>
+
+using namespace QtMobility;
 
 class SeaScene : public QGraphicsScene
 {
@@ -41,6 +46,9 @@ signals:
     void pauseOn();
     void pauseOff();
     void vibrationActivated(bool on);
+    void minimizeRequested();
+    void fullscreenRequested();
+    void deviceJustLocked();
 
 public slots:
 
@@ -64,7 +72,32 @@ public slots:
 
     void vibrationActivate(bool);
 
-    void menuClicked();
+    void handleScreenTapped();
+
+    void about();
+
+    void restartLevel();
+
+    void nextLevel();
+
+    void restartGame();
+
+    void forcePause();
+
+    void softContinue();
+
+    void createAboutBoxItems();
+
+    void createVictoryItems();
+
+    void setItemPointersNull();
+
+    void turnPauseOn();
+
+    void handleDeviceLocked(bool isLocked);
+
+    void pollDeviceLocked();
+
 
 
 protected:
@@ -93,16 +126,36 @@ protected:
 
     ScreenLitKeeper screenLitKeeper_;
 
-
     int menuItemCount_;
 
-    QGraphicsSimpleTextItem * pPausetextItem_;
+    QGraphicsTextItem * pPausetextItem_;
+
+    QGraphicsTextItem * pRestartLevelItem_;
+    QGraphicsTextItem * pRestartGameItem_;
+    QGraphicsTextItem * pSettingsItem_;
+    QGraphicsTextItem * pAboutItem_;
+    QGraphicsTextItem * pQuitItem_;
+    QGraphicsTextItem * pMinimizeItem_;
+
+    QGraphicsTextItem * pVictoryCongratulationsItem_;
+    QGraphicsTextItem * pAboutBoxItem_;
+
+    QList<Level> levelList_;
+
+    int currentLevel_;
+
+
+    QAction* pVibrateAction_;
+
+    QAction* pPauseAction_;
+
+    QTimer autopauseTimer;
+
+    QSystemDeviceInfo deviceInfo_;
 
-    QGraphicsSimpleTextItem * pRestartLevelItem_;
-    QGraphicsSimpleTextItem * pRestartGameItem_;
-    QGraphicsSimpleTextItem * pSettingsItem_;
-    QGraphicsSimpleTextItem * pAboutItem_;
+    bool alreadyLocked_;
 
+    QTimer deviceLockPollTimer_;
 
 };