#include "level.h"
#include <QAction>
#include <QTimer>
+#include <QSystemDeviceInfo>
+
+using namespace QtMobility;
class SeaScene : public QGraphicsScene
{
void vibrationActivated(bool on);
void minimizeRequested();
void fullscreenRequested();
+ void deviceJustLocked();
public slots:
void softContinue();
+ void createAboutBoxItems();
+
void createVictoryItems();
+ void setItemPointersNull();
+
+ void turnPauseOn();
+
+ void handleDeviceLocked(bool isLocked);
+
+ void pollDeviceLocked();
+
protected:
ScreenLitKeeper screenLitKeeper_;
-
int menuItemCount_;
QGraphicsTextItem * pPausetextItem_;
QGraphicsTextItem * pAboutItem_;
QGraphicsTextItem * pQuitItem_;
QGraphicsTextItem * pMinimizeItem_;
+
QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
QList<Level> levelList_;
QAction* pPauseAction_;
- bool pauseForced_;
-
QTimer autopauseTimer;
+ QSystemDeviceInfo deviceInfo_;
+
+ bool alreadyLocked_;
+
+ QTimer deviceLockPollTimer_;
+
};
#endif // SEASCENE_H