#define SEASCENE_H
#include <QGraphicsScene>
+#include "screenlitkeeper.h"
class SeaScene : public QGraphicsScene
{
signals:
+ void allGhostsPicked();
+ void pauseOn();
+ void pauseOff();
+
public slots:
/*! Places all needed items for a level to (re)start.
void ghostsDropped(int ghosts);
+ void pause (bool paused);
+
protected:
/*! Gives a pointer to a random position if a free one is found. Otherwise returns NULL.
QList<QGraphicsItem*> movingItems_;
+ bool paused_;
+
+ ScreenLitKeeper screenLitKeeper_;
+