Victory screen integrated into the game view/scene
[ghostsoverboard] / seascene.h
index 08e6a4e..6540ddb 100644 (file)
@@ -29,6 +29,7 @@
 #include "screenlitkeeper.h"
 #include "level.h"
 #include <QAction>
+#include <QTimer>
 
 class SeaScene : public QGraphicsScene
 {
@@ -42,6 +43,8 @@ signals:
     void pauseOn();
     void pauseOff();
     void vibrationActivated(bool on);
+    void minimizeRequested();
+    void fullscreenRequested();
 
 public slots:
 
@@ -79,6 +82,8 @@ public slots:
 
     void softContinue();
 
+    void createVictoryItems();
+
 
 
 protected:
@@ -110,12 +115,15 @@ protected:
 
     int menuItemCount_;
 
-    QGraphicsSimpleTextItem * pPausetextItem_;
+    QGraphicsTextItem * pPausetextItem_;
 
-    QGraphicsSimpleTextItem * pRestartLevelItem_;
-    QGraphicsSimpleTextItem * pRestartGameItem_;
-    QGraphicsSimpleTextItem * pSettingsItem_;
-    QGraphicsSimpleTextItem * pAboutItem_;
+    QGraphicsTextItem * pRestartLevelItem_;
+    QGraphicsTextItem * pRestartGameItem_;
+    QGraphicsTextItem * pSettingsItem_;
+    QGraphicsTextItem * pAboutItem_;
+    QGraphicsTextItem * pQuitItem_;
+    QGraphicsTextItem * pMinimizeItem_;
+    QGraphicsTextItem * pVictoryCongratulationsItem_;
 
     QList<Level> levelList_;
 
@@ -128,6 +136,7 @@ protected:
 
     bool pauseForced_;
 
+    QTimer autopauseTimer;
 
 };