Merge branch 'savingsettings' into base
[ghostsoverboard] / seascene.h
index 7690d57..5fce73f 100644 (file)
@@ -28,6 +28,7 @@
 #include<QGraphicsItemGroup>
 #include "screenlitkeeper.h"
 #include "level.h"
+#include <QAction>
 
 class SeaScene : public QGraphicsScene
 {
@@ -64,7 +65,20 @@ public slots:
 
     void vibrationActivate(bool);
 
-    void menuClicked();
+    void handleScreenTapped();
+
+    void about();
+
+    void restartLevel();
+
+    void nextLevel();
+
+    void restartGame();
+
+    void forcePause();
+
+    void softContinue();
+
 
 
 protected:
@@ -96,12 +110,24 @@ protected:
 
     int menuItemCount_;
 
-    QGraphicsSimpleTextItem * pPausetextItem_;
+    QGraphicsTextItem * pPausetextItem_;
+
+    QGraphicsTextItem * pRestartLevelItem_;
+    QGraphicsTextItem * pRestartGameItem_;
+    QGraphicsTextItem * pSettingsItem_;
+    QGraphicsTextItem * pAboutItem_;
+    QGraphicsTextItem * pQuitItem_;
+
+    QList<Level> levelList_;
+
+    int currentLevel_;
+
+
+    QAction* pVibrateAction_;
+
+    QAction* pPauseAction_;
 
-    QGraphicsSimpleTextItem * pRestartLevelItem_;
-    QGraphicsSimpleTextItem * pRestartGameItem_;
-    QGraphicsSimpleTextItem * pSettingsItem_;
-    QGraphicsSimpleTextItem * pAboutItem_;
+    bool pauseForced_;
 
 
 };