+/**************************************************************************
+ Ghosts Overboard - a game for Maemo 5
+
+ Copyright (C) 2011 Heli Hyvättinen
+
+ This file is part of Ghosts Overboard
+
+ Ghosts Overboard is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+**************************************************************************/
+
+
#ifndef SEASCENE_H
#define SEASCENE_H
#include <QGraphicsScene>
+#include<QGraphicsItemGroup>
+#include "screenlitkeeper.h"
+#include "level.h"
+#include <QAction>
+#include <QTimer>
class SeaScene : public QGraphicsScene
{
signals:
+ void allGhostsPicked();
+ void pauseOn();
+ void pauseOff();
+ void vibrationActivated(bool on);
+ void minimizeRequested();
+ void fullscreenRequested();
+
public slots:
- void setupMap(int ghosts, int rocks, int octopuses);
+ /*! Places all needed items for a level to (re)start.
+ Relies on the scene size to be explicitly set to a a value that will persist troughout play.
+ @param ghosts the number of ghosts to be placed on the map
+ @param rocks the number of rocks to be placed on the map
+ @param octopuses number of octopuses to be placed on the map
+ */
+ void setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed);
+
+ void setupMap(Level level);
void spreadGhosts(int ghosts);
+ void removeGhost(QGraphicsItem * pGhost);
+
+ void ghostsDropped(int ghosts);
+
+ void pause (bool paused);
+
+ void vibrationActivate(bool);
+
+ void handleScreenTapped();
+
+ void about();
+
+ void restartLevel();
+
+ void nextLevel();
+
+ void restartGame();
+
+ void forcePause();
+
+ void softContinue();
+
+ void createAboutBoxItems();
+
+ void createVictoryItems();
+
+ void setItemPointersNull();
+
+
+
protected:
/*! Gives a pointer to a random position if a free one is found. Otherwise returns NULL.
QPointF* findRandomFreeSlot();
+ void createMenuItems();
+ void prepareForMenu(QGraphicsItem * pItem);
+
const QString ghostImageFilename_;
const QString rockImageFilename_;
const QString octopusImageFilename_;
QList<QPointF> freeTiles_;
+ int ghostsLeft_;
+
+ QList<QGraphicsItem*> movingItems_;
+
+ bool paused_;
+
+ ScreenLitKeeper screenLitKeeper_;
+
+
+ int menuItemCount_;
+
+ QGraphicsTextItem * pPausetextItem_;
+
+ QGraphicsTextItem * pRestartLevelItem_;
+ QGraphicsTextItem * pRestartGameItem_;
+ QGraphicsTextItem * pSettingsItem_;
+ QGraphicsTextItem * pAboutItem_;
+ QGraphicsTextItem * pQuitItem_;
+ QGraphicsTextItem * pMinimizeItem_;
+
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
+
+ QList<Level> levelList_;
+
+ int currentLevel_;
+
+
+ QAction* pVibrateAction_;
+
+ QAction* pPauseAction_;
+ bool pauseForced_;
+ QTimer autopauseTimer;
};