+/**************************************************************************
+ Ghosts Overboard - a game for 'Meego 1.2 Harmattan'
+
+ Copyright (C) 2011 Heli Hyvättinen
+
+ This file is part of Ghosts Overboard
+
+ Ghosts Overboard is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+**************************************************************************/
+
+
#ifndef SEASCENE_H
#define SEASCENE_H
#include <QGraphicsScene>
+#include<QGraphicsItemGroup>
#include "screenlitkeeper.h"
+#include "level.h"
+#include "levelset.h"
+#include <QAction>
+#include <QTimer>
+#include <QTime>
+#include <policy/resource-set.h>
class SeaScene : public QGraphicsScene
{
public:
explicit SeaScene(QObject *parent = 0);
+ virtual ~SeaScene();
+
signals:
void allGhostsPicked();
void pauseOn();
void pauseOff();
void vibrationActivated(bool on);
+ void vibrationGranted();
+ void vibrationDenied();
+
public slots:
@param rocks the number of rocks to be placed on the map
@param octopuses number of octopuses to be placed on the map
*/
- void setupMap(int ghosts, int rocks, int octopuses);
+ void setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed);
+
+ void setupMap(Level level);
void spreadGhosts(int ghosts);
void vibrationActivate(bool);
+ void handleScreenTapped();
+
+ void about();
+
+ void restartLevel();
+
+ void nextLevel();
+
+ void restartGame();
+
+ void forcePause();
+
+ void softContinue();
+
+ void setItemPointersNull();
+
+ void turnPauseOn();
+
+ void resourcesAvailable();
+
+ void resourcesLost();
+
+
+
+
+
protected:
/*! Gives a pointer to a random position if a free one is found. Otherwise returns NULL.
QPointF* findRandomFreeSlot();
+ void createMenuItems();
+ void prepareForMenu(QGraphicsItem * pItem);
+ void createAboutBoxItems();
+ void createVictoryItems();
+ void createLevelCompletedItems();
+ void createSelectLevelsetFromListItems();
+
const QString ghostImageFilename_;
const QString rockImageFilename_;
const QString octopusImageFilename_;
ScreenLitKeeper screenLitKeeper_;
+ int menuItemCount_;
+
+ QGraphicsTextItem * pPausetextItem_;
+
+ QGraphicsTextItem * pRestartLevelItem_;
+ QGraphicsTextItem * pRestartGameItem_;
+ QGraphicsTextItem * pSettingsItem_;
+ QGraphicsTextItem * pAboutItem_;
+ QGraphicsTextItem * pQuitItem_;
+ QGraphicsTextItem * pChooseLevelsetItem_;
+
+ QGraphicsTextItem * pVictoryScoreItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+
+ QGraphicsTextItem * pLevelCompletedItem_;
+
+ QGraphicsTextItem * pSelectLevelsetFromListItem_;
+
+ QList<QGraphicsItem *> levelsetItems_;
+
+ QList<Levelset> availableLevelsets_;
+
+ Levelset levelset_;
+
+ int currentLevel_;
+
+
+ QAction* pVibrateAction_;
+
+ QAction* pPauseAction_;
+
+ bool pauseForced_;
+
+ QTimer autopauseTimer;
+
+
+ QTime scoreCounter_;
+ int totalScore_;
+ int levelScore_;
+ ResourcePolicy::ResourceSet * pResourceSet_;
+ bool vibrationAllowed_;
};