Changed the section to user/hidden as required for Nokia Store
[ghostsoverboard] / seascene.h
index 9f9f8ad..2816242 100644 (file)
 #include<QGraphicsItemGroup>
 #include "screenlitkeeper.h"
 #include "level.h"
+#include "levelset.h"
 #include <QAction>
 #include <QTimer>
+#include <QTime>
+#include <policy/resource-set.h>
 
 class SeaScene : public QGraphicsScene
 {
@@ -37,12 +40,17 @@ class SeaScene : public QGraphicsScene
 public:
     explicit SeaScene(QObject *parent = 0);
 
+    virtual ~SeaScene();
+
 signals:
 
     void allGhostsPicked();
     void pauseOn();
     void pauseOff();
     void vibrationActivated(bool on);
+    void vibrationGranted();
+    void vibrationDenied();
+
 
 public slots:
 
@@ -80,11 +88,16 @@ public slots:
 
     void softContinue();
 
-    void createAboutBoxItems();
-    void createVictoryItems();
-
     void setItemPointersNull();
 
+    void turnPauseOn();
+
+    void resourcesAvailable();
+
+    void resourcesLost();
+
+
+
 
 
 protected:
@@ -97,6 +110,10 @@ protected:
 
     void createMenuItems();
     void prepareForMenu(QGraphicsItem * pItem);
+    void createAboutBoxItems();
+    void createVictoryItems();
+    void createLevelCompletedItems();
+    void createSelectLevelsetFromListItems();
 
     const QString ghostImageFilename_;
     const QString rockImageFilename_;
@@ -123,11 +140,21 @@ protected:
     QGraphicsTextItem * pSettingsItem_;
     QGraphicsTextItem * pAboutItem_;
     QGraphicsTextItem * pQuitItem_;
+    QGraphicsTextItem * pChooseLevelsetItem_;
 
+    QGraphicsTextItem * pVictoryScoreItem_;
     QGraphicsTextItem * pAboutBoxItem_;
     QGraphicsTextItem * pVictoryCongratulationsItem_;
 
-    QList<Level> levelList_;
+    QGraphicsTextItem * pLevelCompletedItem_;
+
+    QGraphicsTextItem * pSelectLevelsetFromListItem_;
+
+    QList<QGraphicsItem *>  levelsetItems_;
+
+    QList<Levelset> availableLevelsets_;
+
+    Levelset levelset_;
 
     int currentLevel_;
 
@@ -140,6 +167,14 @@ protected:
 
     QTimer autopauseTimer;
 
+
+    QTime scoreCounter_;
+    int totalScore_;
+    int levelScore_;
+
+    ResourcePolicy::ResourceSet * pResourceSet_;
+    bool vibrationAllowed_;
+
 };
 
 #endif // SEASCENE_H