#include <QAction>
#include <QTimer>
#include <QTime>
+#include <policy/resource-set.h>
class SeaScene : public QGraphicsScene
{
void pauseOff();
void vibrationActivated(bool on);
+
public slots:
/*! Places all needed items for a level to (re)start.
void turnPauseOn();
+ void resourcesAvailable();
+
+ void resourcesLost();
+
QTime scoreCounter_;
int totalScore_;
int levelScore_;
+
+ ResourcePolicy::ResourceSet * pResourceSet_;
+ bool vibrationAllowed_;
+
};
#endif // SEASCENE_H