Added aboutboxitem and vivtoryscreenitem to set items to NULL function
[ghostsoverboard] / seascene.cpp
index d714baf..96215f0 100644 (file)
@@ -33,6 +33,7 @@
 #include <QLabel>
 #include <QVBoxLayout>
 #include <QSettings>
+#include <QPixmap>
 
 const QString ghostImageFilename_ = ":/pix/aave.png";
 const QString rockImageFilename_ =":/pix/kari.png";
@@ -42,6 +43,9 @@ const QString octopusImageFilename_= ":/pix/tursas.png";
 SeaScene::SeaScene(QObject *parent) :
     QGraphicsScene(parent)
 {
+
+    setItemPointersNull();
+
     paused_ = false;
     screenLitKeeper_.keepScreenLit(true);
 
@@ -70,6 +74,7 @@ SeaScene::SeaScene(QObject *parent) :
 
     currentLevel_ = 0;
 
+
     connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
 
 
@@ -98,8 +103,15 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
 
     clear();
 
+    setItemPointersNull();
+
     createMenuItems();
 
+    createAboutBoxItems();
+
+    createVictoryItems();
+
+
     //empty the list of moving items
 
     movingItems_.clear();
@@ -386,7 +398,31 @@ void SeaScene::handleScreenTapped()
         return;
     }
 
-    //If the game is paused, chacl if menu item was selected
+    //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+    if(pAboutBoxItem_)
+    {
+        if(pAboutBoxItem_->isVisible())
+        {
+            pAboutBoxItem_->hide();
+            pPausetextItem_->show();
+        }
+    }
+
+  
+    //If the game is paused, check if the victory item is being shown
+    if(pVictoryCongratulationsItem_)
+    {
+        if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene
+        {
+            pVictoryCongratulationsItem_->hide();
+            restartGame();
+            pPauseAction_->setChecked(false); // unpause
+            return;
+        }
+    }
+
+    //If the game is paused and no victory, check if menu item was selected
 
     QList<QGraphicsItem *> items = selectedItems();
 
@@ -546,16 +582,8 @@ void SeaScene::prepareForMenu(QGraphicsItem * pItem)
 
 void SeaScene::about()
 {
-    QMessageBox::about(NULL, tr("About %1").arg(QApplication::applicationName()),
-                       tr("Version %1"
-                          "<p>Copyright 2011 Heli Hyv&auml;ttinen"
-                          "<p>License: General Public License v2"
-                          "<p>Bug Reports: https://bugs.maemo.org/ "
-                          "enter_bug.cgi?product=Ghosts%20Overboard"
-                          ).arg(QApplication::applicationVersion()));
-
-
-
+    pPausetextItem_->hide();
+    pAboutBoxItem_->show();
 }
 
 
@@ -586,47 +614,12 @@ void SeaScene::nextLevel()
     else //Victory!
     {
 
-       QDialog* pVictoryDialog = new QDialog();
-       pVictoryDialog->setWindowTitle(tr("You won!"));
-
-
-       QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
-//       QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
-
-       QPixmap victoryIcon (":/pix/aavesaari.png");
-       QLabel* pVictoryLabel = new QLabel();
-       pVictoryLabel->setPixmap(victoryIcon);
+        pPauseAction_->setChecked(true); //Pause the game while showing the victory dialog
 
-       QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
+        pPausetextItem_->hide();
 
+        pVictoryCongratulationsItem_->show();
 
-       QVBoxLayout* pMainLayout = new QVBoxLayout;
-
-       QHBoxLayout* pTopLayout = new QHBoxLayout;
-       pMainLayout->addLayout(pTopLayout);
-
-       pTopLayout->addWidget(pVictoryLabel);
-       pTopLayout->addWidget(pTextLabel);
-
-
-
-       QHBoxLayout* pButtonLayout = new QHBoxLayout();
-       pMainLayout->addLayout(pButtonLayout);
-
- //      pButtonLayout->addWidget(pQuitButton);
-       pButtonLayout->addWidget(pPlayAgainButton);
-
-
-
-       pVictoryDialog->setLayout(pMainLayout);
-
-       connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
-
-       pVictoryDialog->exec();
-
-        //Never mind if the user cancels the dialog: restart the game anyway
-
-       restartGame();
     }
 }
 
@@ -644,10 +637,66 @@ void SeaScene::forcePause()
     pause(true);
 }
 
-void::SeaScene::softContinue()
+void SeaScene::softContinue()
 {
     //Continue if not being paused by the user
     // Reverts forcePause()
 
     pause(pPauseAction_->isChecked());
 }
+
+
+void SeaScene::createVictoryItems()
+{
+    pVictoryCongratulationsItem_ = new QGraphicsTextItem;
+    pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
+    pVictoryCongratulationsItem_->hide();
+    pVictoryCongratulationsItem_->setPos(300,50);
+    pVictoryCongratulationsItem_->setZValue(1000);
+    addItem(pVictoryCongratulationsItem_);
+
+//    QGraphicsPixmapItem * pImageItem = new QGraphicsPixmapItem(QPixmap(":/pix/aavesaari.png"),pVictoryCongratulationsItem_);
+//    pImageItem->setPos(-100,150);
+//    pImageItem->setZValue(1000);
+//    pImageItem->setScale(2.0);
+
+
+    QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pTextItem->setHtml("<center> <font size=\"5\" color = darkorange> Congratulations! <br> You have saved all the ghosts."
+                       "<br><br> Tap to play again ");
+    pTextItem->setPos(-50,100);
+    pTextItem->setZValue(1000);
+}
+
+void SeaScene::createAboutBoxItems()
+{
+    pAboutBoxItem_ = new QGraphicsTextItem;
+    addItem(pAboutBoxItem_);
+    pAboutBoxItem_->setPos(25,50);
+    pAboutBoxItem_->setZValue(1000);
+    pAboutBoxItem_->hide();
+
+    pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+                          "%1 <br> <font size = \"5\"> Version %2"
+                          "<p><font size = \"4\"> Copyright 2011 Heli Hyv&auml;ttinen"
+                          "<p><font size = \"4\"> License: General Public License v2"
+                          "<p><font size = \"3\"> Bug Reports: <br> https://bugs.maemo.org/ "
+                          "enter_bug.cgi?product=Ghosts%20Overboard"
+                          ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+    pPausetextItem_ = NULL;
+    pRestartLevelItem_ = NULL;
+    pRestartGameItem_ = NULL;
+    pSettingsItem_ = NULL;
+    pAboutItem_ = NULL;
+    pQuitItem_ = NULL ;
+    pMinimizeItem_ = NULL;
+
+    pAboutBoxItem_ = NULL;
+    pVictoryCongratulationsItem_ = NULL;
+
+}