qsrand(QTime::currentTime().msec()+2); //+2 to avoid setting it to 1
+ //connect selecting to menu handling (only menu items selectable)
+
+ connect(this,SIGNAL(selectionChanged()),this,SLOT(menuClicked()));
+
}
-void SeaScene::setupMap(int ghosts, int rocks, int octopuses)
+void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
{
//empty the map
break;
QPixmap octopusPixmap (":/pix/tursas.png");
- Octopus * pOctopus = new Octopus(octopusPixmap,100);
+ Octopus * pOctopus = new Octopus(octopusPixmap,octopusSpeed);
pOctopus->setData(0,"octopus");
pOctopus->setPos(*pPosition);
addItem(pOctopus);
delete pPosition;
}
+void SeaScene::setupMap(Level level)
+{
+ setupMap(level.getNumberOfGhosts(),level.getNumberOfRocks(),level.getNumberOfOctopuses(),level.getOctopusSpeed());
+}
void SeaScene::spreadGhosts(int ghosts)
{
{
emit vibrationActivated(on);
}
+
+void SeaScene::menuClicked()
+{
+ QList<QGraphicsItem *> items = selectedItems();
+
+ //if nothing selected (selection was removed) do nothing
+
+ if (items.isEmpty())
+ return;
+
+ //Menu functions
+
+ QString menuitem = items.at(0)->data(0).toString();
+
+ if (menuitem == "restart game")
+ {
+
+ }
+
+ else if (menuitem == "restart level")
+ {
+
+ }
+
+ else if (menuitem == "vibration effects")
+ {
+
+ }
+
+ else if (menuitem == "about")
+ {
+
+ }
+
+
+ //Selection is just used to get notice of being clicked, removed after use
+
+ clearSelection();
+
+}
+
+void SeaScene::showMenu()
+{
+ menuItems_.show();
+}
+
+void::SeaScene::hideMenu()
+{
+ menuItems_.hide();
+}