#include <QPushButton>
#include <QLabel>
#include <QVBoxLayout>
+#include <QSettings>
const QString ghostImageFilename_ = ":/pix/aave.png";
const QString rockImageFilename_ =":/pix/kari.png";
SeaScene::SeaScene(QObject *parent) :
QGraphicsScene(parent)
{
+
+ setItemPointersNull();
+
paused_ = false;
screenLitKeeper_.keepScreenLit(true);
currentLevel_ = 0;
- connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
+ //This ensures that nextlevel will not be called until its safe to delete the Ship object.
+ //Leaving out Qt::QueuedConnection or calling nextlevel directly instead of emitting the signal will CRASH
+ connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()),Qt::QueuedConnection);
pVibrateAction_ = new QAction(tr("Vibration effects"),this);
pVibrateAction_->setCheckable(true);
connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
+ QSettings settings;
+ pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
pPauseAction_ = new QAction(tr("Pause"),this);
clear();
+ setItemPointersNull();
+
createMenuItems();
+ createAboutBoxItems();
+
//empty the list of moving items
movingItems_.clear();
return;
}
- //If the game is paused, chacl if menu item was selected
+ //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+ if(pAboutBoxItem_)
+ {
+ if(pAboutBoxItem_->isVisible())
+ {
+ pAboutBoxItem_->hide();
+ pPausetextItem_->show();
+ }
+ }
+
+ //If the game is paused, check if menu item was selected
QList<QGraphicsItem *> items = selectedItems();
QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
//... so we can just take the first one
+ //Selection is just used to get notice of a menu item being clicked, removed after use
+
+ clearSelection();
+
+
+ //Act upon the selected item
+
if (pItem == pRestartGameItem_)
{
qDebug() << "game restart requested";
restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+
}
else if (pItem == pRestartLevelItem_)
{
qDebug() << "Level restart requested";
restartLevel();
+ pPauseAction_->setChecked(false); //unpause game
}
else if (pItem == pSettingsItem_)
{
- //Temporary code for settings, likely to be turned into a QML dialog
+ pVibrateAction_->toggle();
- QMessageBox::StandardButton buttonpressed = QMessageBox::question(NULL,"Settings","Do you wish to have vibration effects enabled?", QMessageBox::Yes | QMessageBox::No);
+ QSettings settings;
+ settings.setValue("vibration",pVibrateAction_->isChecked());
- if (buttonpressed == QMessageBox::Yes)
- pVibrateAction_->setChecked(true);
- if (buttonpressed == QMessageBox::No)
- pVibrateAction_->setChecked(false);
+ QString text = pSettingsItem_->toHtml();
+ if (pVibrateAction_->isChecked())
+ text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+ else
+ text.replace(" off"," on");
+ pSettingsItem_->setHtml(text);
}
else if (pItem == pAboutItem_)
qApp->quit();
}
-
- //Selection is just used to get notice of a menu item being clicked, removed after use
-
- clearSelection();
-
- //The user propably went to paused state just to access menu, so unpause
-
- pPauseAction_->setChecked(false);
-
}
pPausetextItem_ = new QGraphicsTextItem;
- pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
+
+ // This is for fremantle
+// pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
+
+//Harmattan needs bigger font
+ pPausetextItem_->setHtml("<font size = \"7\" color = darkorange> Game paused. Tap to continue.");
+
+
pPausetextItem_->setZValue(1000);
pPausetextItem_->setPos(200,50);
addItem(pPausetextItem_);
menuItemCount_ = 0;
- QString menufonthtml = "<font size = \"4\" color = darkorange>";
+ // This is for fremantle
+ // QString menufonthtml = "<font size = \"4\" color = darkorange>";
+
+
+ //Harmattan needs bigger font
+ QString menufonthtml = "<font size = \"6\" color = darkorange>";
+
pRestartGameItem_ = new QGraphicsTextItem;
pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
prepareForMenu(pRestartLevelItem_);
pSettingsItem_ = new QGraphicsTextItem;
- pSettingsItem_->setHtml(tr("Vibration <br> effects").prepend(menufonthtml));
+ QString vibraText(tr("Vibration <br> effects "));
+ QString statusText;
+ if (pVibrateAction_->isChecked())
+ {
+ statusText = "off";
+ }
+ else
+ {
+ statusText = "on";
+ }
+ vibraText.append(statusText);
+ pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
prepareForMenu(pSettingsItem_);
pAboutItem_ = new QGraphicsTextItem;
void SeaScene::about()
{
- QMessageBox::about(NULL, tr("About %1").arg(QApplication::applicationName()),
- tr("Version %1"
- "<p>Copyright 2011 Heli Hyvättinen"
- "<p>License: General Public License v2"
- "<p>Bug Reports: https://bugs.maemo.org/ "
- "enter_bug.cgi?product=Ghosts%20Overboard"
- ).arg(QApplication::applicationVersion()));
-
-
-
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
}
pause(pPauseAction_->isChecked());
}
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"7\"> Version %2"
+ "<p><font size = \"6\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"6\"> License: General Public License v2"
+ "<p><font size = \"5\"> Bug Reports: <br> https://bugs.maemo.org/ "
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+// pMinimizeItem_ = NULL; //Fremantle spesific
+
+ pAboutBoxItem_ = NULL;
+}