SeaScene::SeaScene(QObject *parent) :
QGraphicsScene(parent)
{
+
+ setItemPointersNull();
+
paused_ = false;
screenLitKeeper_.keepScreenLit(true);
connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
+ autopauseTimer.setSingleShot(true);
+ autopauseTimer.setInterval(15*60*1000);
+ connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+
+
}
void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
clear();
+ setItemPointersNull();
+
createMenuItems();
+ createAboutBoxItems();
+
//empty the list of moving items
movingItems_.clear();
connect(pOctopus,SIGNAL(droppingGhosts()),pShip,SLOT(dropAllGhosts()));
}
delete pPosition;
+
+
}
void SeaScene::setupMap(Level level)
if (paused == false)
{
// qDebug() << "starting to move again";
+ emit fullscreenRequested();
emit pauseOff();
screenLitKeeper_.keepScreenLit(true);
if (pPausetextItem_)
pPausetextItem_->hide();
+
+ autopauseTimer.start(); //Start counting towards autopause
}
else
qDebug() << "showing pause text";
}
else qDebug() << "No pause text available";
+
+ autopauseTimer.stop(); //No need to count toward autopause when already paused
}
}
return;
}
- //If the game is paused, chacl if menu item was selected
+ //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+ if(pAboutBoxItem_)
+ {
+ if(pAboutBoxItem_->isVisible())
+ {
+ pAboutBoxItem_->hide();
+ pPausetextItem_->show();
+ }
+ }
+
+ //If the game is paused, check if menu item was selected
QList<QGraphicsItem *> items = selectedItems();
QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
//... so we can just take the first one
+ //Selection is just used to get notice of a menu item being clicked, removed after use
+
+ clearSelection();
+
+
+ //Act upon the selected item
+
if (pItem == pRestartGameItem_)
{
qDebug() << "game restart requested";
restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+
}
else if (pItem == pRestartLevelItem_)
{
qDebug() << "Level restart requested";
restartLevel();
+ pPauseAction_->setChecked(false); //unpause game
}
else if (pItem == pSettingsItem_)
{
pVibrateAction_->toggle();
+
QSettings settings;
settings.setValue("vibration",pVibrateAction_->isChecked());
+
+ QString text = pSettingsItem_->toHtml();
+ if (pVibrateAction_->isChecked())
+ text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+ else
+ text.replace(" off"," on");
+ pSettingsItem_->setHtml(text);
}
else if (pItem == pAboutItem_)
about();
}
+ else if(pItem == pMinimizeItem_)
+ {
+ emit minimizeRequested();
+ }
+
else if (pItem == pQuitItem_)
{
qApp->quit();
}
-
-
- //Selection is just used to get notice of a menu item being clicked, removed after use
-
- clearSelection();
-
- //The user propably went to paused state just to access menu, so unpause
-
- pPauseAction_->setChecked(false);
-
}
pPausetextItem_ = new QGraphicsTextItem;
pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
pPausetextItem_->setZValue(1000);
- pPausetextItem_->setPos(200,50);
+ pPausetextItem_->setPos(165,50);
addItem(pPausetextItem_);
pPausetextItem_->hide();
prepareForMenu(pRestartLevelItem_);
pSettingsItem_ = new QGraphicsTextItem;
- QString vibraText(tr("Vibration <br> effects"));
+ QString vibraText(tr("Vibration <br> effects "));
QString statusText;
if (pVibrateAction_->isChecked())
{
pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
prepareForMenu(pAboutItem_);
+ pMinimizeItem_ = new QGraphicsTextItem;
+ pMinimizeItem_->setHtml(tr("Show <br> status bar").prepend(menufonthtml));
+ prepareForMenu(pMinimizeItem_);
+
pQuitItem_ = new QGraphicsTextItem;
pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
prepareForMenu(pQuitItem_);
//Their coordinates are given relative to the parent.
+
+
+ int itemsPerRow = 3;
+
pItem->setParentItem(pPausetextItem_);
pItem->setZValue(1000);
pItem->setFlag(QGraphicsItem::ItemIsSelectable);
- pItem->setY(150);
- pItem->setX(menuItemCount_++*160-150);
+
+ int row = menuItemCount_/(itemsPerRow);
+ pItem->setY(150+row*120);
+ pItem->setX(((menuItemCount_%(itemsPerRow))*180+5));
+
+ menuItemCount_++;
}
void SeaScene::about()
{
- QMessageBox::about(NULL, tr("About %1").arg(QApplication::applicationName()),
- tr("Version %1"
- "<p>Copyright 2011 Heli Hyvättinen"
- "<p>License: General Public License v2"
- "<p>Bug Reports: https://bugs.maemo.org/ "
- "enter_bug.cgi?product=Ghosts%20Overboard"
- ).arg(QApplication::applicationVersion()));
-
-
-
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
}
setupMap(levelList_.value(currentLevel_)); //value() returns default constructor Level if index is invalid, so no risk of crash
vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this
// qDebug() << pVibrateAction_->isChecked();
+ autopauseTimer.start(); //reset counting towards autopause
}
pause(pPauseAction_->isChecked());
}
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"5\"> Version %2"
+ "<p><font size = \"4\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"4\"> License: General Public License v2"
+ "<p><font size = \"3\"> Bug Reports: <br> https://bugs.maemo.org/ "
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+ pMinimizeItem_ = NULL;
+
+ pAboutBoxItem_ = NULL;
+}