currentLevel_ = 0;
+ connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
+
pVibrateAction_ = new QAction(tr("Vibration effects"),this);
pVibrateAction_->setCheckable(true);
about();
}
+ else if(pItem == pMinimizeItem_)
+ {
+ emit minimizeRequested();
+ }
+
+ else if (pItem == pQuitItem_)
+ {
+ qApp->quit();
+ }
+
+
//Selection is just used to get notice of a menu item being clicked, removed after use
clearSelection();
+ //The user propably went to paused state just to access menu, so unpause
+
+ pPauseAction_->setChecked(false);
+
}
void SeaScene::createMenuItems()
{
- pPausetextItem_ = addSimpleText("Game paused. Tap to continue.");
+ QFont font;
+ font.setPixelSize(35);
+
+
+
+ pPausetextItem_ = new QGraphicsTextItem;
+ pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
pPausetextItem_->setZValue(1000);
- pPausetextItem_->setPos(250,50);
+ pPausetextItem_->setPos(200,50);
+ addItem(pPausetextItem_);
pPausetextItem_->hide();
menuItemCount_ = 0;
- pRestartGameItem_ = new QGraphicsSimpleTextItem("Restart game");
+ QString menufonthtml = "<font size = \"4\" color = darkorange>";
+
+ pRestartGameItem_ = new QGraphicsTextItem;
+ pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
prepareForMenu(pRestartGameItem_);
- pRestartLevelItem_ = new QGraphicsSimpleTextItem("Restart level");
+ pRestartLevelItem_ = new QGraphicsTextItem;
+ pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
prepareForMenu(pRestartLevelItem_);
- pSettingsItem_ = new QGraphicsSimpleTextItem("Settings");
+ pSettingsItem_ = new QGraphicsTextItem;
+ pSettingsItem_->setHtml(tr("Vibration <br> effects").prepend(menufonthtml));
prepareForMenu(pSettingsItem_);
- pAboutItem_ = new QGraphicsSimpleTextItem("About");
+ pAboutItem_ = new QGraphicsTextItem;
+ pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
prepareForMenu(pAboutItem_);
+ pMinimizeItem_ = new QGraphicsTextItem;
+ pMinimizeItem_->setHtml(tr("Go to <br> background").prepend(menufonthtml));
+ prepareForMenu(pMinimizeItem_);
+
+ pQuitItem_ = new QGraphicsTextItem;
+ pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
+ prepareForMenu(pQuitItem_);
+
}
void SeaScene::prepareForMenu(QGraphicsItem * pItem)
//They are also shown and hidden with it, resulting in the menu being visble when the game is paused
//Their coordinates are given relative to the parent.
+
pItem->setParentItem(pPausetextItem_);
pItem->setZValue(1000);
pItem->setFlag(QGraphicsItem::ItemIsSelectable);
pItem->setY(150);
- pItem->setX(menuItemCount_++*150-250);
+ pItem->setX(menuItemCount_++*160-150);
}