currentLevel_ = 0;
+ connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
+
pVibrateAction_ = new QAction(tr("Vibration effects"),this);
pVibrateAction_->setCheckable(true);
clearSelection();
+ //The user propably went to paused state just to access menu, so unpause
+
+ pPauseAction_->setChecked(false);
+
}