The togglable vibration menu item now works correctly
[ghostsoverboard] / seascene.cpp
index c90636f..480c99e 100644 (file)
@@ -32,6 +32,7 @@
 #include <QPushButton>
 #include <QLabel>
 #include <QVBoxLayout>
+#include <QSettings>
 
 const QString ghostImageFilename_ = ":/pix/aave.png";
 const QString rockImageFilename_ =":/pix/kari.png";
@@ -75,6 +76,8 @@ SeaScene::SeaScene(QObject *parent) :
     pVibrateAction_ = new QAction(tr("Vibration effects"),this);
     pVibrateAction_->setCheckable(true);
     connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
+    QSettings settings;
+    pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
 
 
     pPauseAction_ = new QAction(tr("Pause"),this);
@@ -408,14 +411,17 @@ void SeaScene::handleScreenTapped()
 
     else if (pItem == pSettingsItem_)
     {
-    //Temporary code for settings, likely to be turned into a QML dialog
+        pVibrateAction_->toggle();
 
-          QMessageBox::StandardButton buttonpressed = QMessageBox::question(NULL,"Settings","Do you wish to have vibration effects enabled?", QMessageBox::Yes | QMessageBox::No);
+        QSettings settings;
+        settings.setValue("vibration",pVibrateAction_->isChecked());
 
-          if (buttonpressed == QMessageBox::Yes)
-              pVibrateAction_->setChecked(true);
-          if (buttonpressed == QMessageBox::No)
-              pVibrateAction_->setChecked(false);
+        QString text = pSettingsItem_->toHtml();
+        if (pVibrateAction_->isChecked())
+            text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+        else
+            text.replace(" off"," on");
+        pSettingsItem_->setHtml(text);
     }
 
     else if (pItem == pAboutItem_)
@@ -433,10 +439,12 @@ void SeaScene::handleScreenTapped()
 
     clearSelection();
 
-    //The user propably went to paused state just to access menu, so unpause
-
-    pPauseAction_->setChecked(false);
+    //The user propably went to paused state just to access menu, so unpause unless vibration set (so the user sees its changed)
 
+    if (pItem != pSettingsItem_)
+    {
+        pPauseAction_->setChecked(false);
+    }
 }
 
 
@@ -469,7 +477,18 @@ void SeaScene::createMenuItems()
     prepareForMenu(pRestartLevelItem_);
 
     pSettingsItem_ = new QGraphicsTextItem;
-    pSettingsItem_->setHtml(tr("Settings").prepend(menufonthtml));
+    QString vibraText(tr("Vibration <br> effects "));
+    QString statusText;
+    if (pVibrateAction_->isChecked())
+    {
+        statusText = "off";
+    }
+    else
+    {
+        statusText = "on";
+    }
+    vibraText.append(statusText);
+    pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
     prepareForMenu(pSettingsItem_);
 
     pAboutItem_ = new QGraphicsTextItem;