/**************************************************************************
- Ghosts Overboard - a game for Maemo 5
+ Ghosts Overboard - a game for 'Meego 1.2 Harmattan'
Copyright (C) 2011 Heli Hyvättinen
#include <QDebug>
#include <QMessageBox>
#include <QTime>
+#include <QApplication>
+#include <QAction>
+#include <QPushButton>
+#include <QLabel>
+#include <QVBoxLayout>
+#include <QSettings>
+#include <QPixmap>
const QString ghostImageFilename_ = ":/pix/aave.png";
const QString rockImageFilename_ =":/pix/kari.png";
SeaScene::SeaScene(QObject *parent) :
QGraphicsScene(parent)
{
+
+ setItemPointersNull();
+
paused_ = false;
screenLitKeeper_.keepScreenLit(true);
qsrand(QTime::currentTime().msec()+2); //+2 to avoid setting it to 1
- //connect selecting to menu handling (only menu items selectable)
+//Setup the level list
+
+ Level level1(5,10);
+ levelList_.append(level1);
+ Level level2(5,10,2,50);
+ levelList_.append(level2);
+ Level level3(5,15,2,50);
+ levelList_.append(level3);
+ Level level4(5,15,4,50);
+ levelList_.append(level4);
+ Level level5(5,15,5,100);
+ levelList_.append(level5);
+
+ currentLevel_ = 0;
+
+ //This ensures that nextlevel will not be called until its safe to delete the Ship object.
+ //Leaving out Qt::QueuedConnection or calling nextlevel directly instead of emitting the signal will CRASH
+ connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()),Qt::QueuedConnection);
+
+
+ pVibrateAction_ = new QAction(tr("Vibration effects"),this);
+ pVibrateAction_->setCheckable(true);
+ connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
+ QSettings settings;
+ pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
+
- connect(this,SIGNAL(selectionChanged()),this,SLOT(menuClicked()));
+ pPauseAction_ = new QAction(tr("Pause"),this);
+ pPauseAction_->setCheckable(true);
+ connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
+ autopauseTimer.setSingleShot(true);
+ autopauseTimer.setInterval(15*60*1000);
+ connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+
}
clear();
+ setItemPointersNull();
+
+ createMenuItems();
+
+ createAboutBoxItems();
+ createVictoryItems();
+
+
//empty the list of moving items
movingItems_.clear();
connect(pOctopus,SIGNAL(droppingGhosts()),pShip,SLOT(dropAllGhosts()));
}
delete pPosition;
+
+
}
void SeaScene::setupMap(Level level)
if (paused == false)
{
// qDebug() << "starting to move again";
+// emit fullscreenRequested(); fremantle specific (since no "show statusbar" action in harmattan version)
emit pauseOff();
screenLitKeeper_.keepScreenLit(true);
+ if (pPausetextItem_)
+ pPausetextItem_->hide();
+
+ autopauseTimer.start(); //Start counting towards autopause
}
else
{
- // qDebug("about to stop movement");
+// qDebug("about to stop movement");
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
+ if (pPausetextItem_ != NULL)
+ {
+// qDebug() << "about to show the pause text";
+ pPausetextItem_->show();
+// qDebug() << "showing pause text";
+ }
+// else qDebug() << "No pause text available";
+
+ autopauseTimer.stop(); //No need to count toward autopause when already paused
}
}
emit vibrationActivated(on);
}
-void SeaScene::menuClicked()
+void SeaScene::handleScreenTapped()
{
+
+ //If the game is going just pause it
+ if (!paused_)
+ {
+ pPauseAction_->setChecked(true);
+ return;
+ }
+
+ //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+ if(pAboutBoxItem_)
+ {
+ if(pAboutBoxItem_->isVisible())
+ {
+ pAboutBoxItem_->hide();
+ pPausetextItem_->show();
+ }
+ }
+
+
+ //If the game is paused, check if the victory item is being shown
+ if(pVictoryCongratulationsItem_)
+ {
+ if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene
+ {
+ pVictoryCongratulationsItem_->hide();
+ restartGame();
+ pPauseAction_->setChecked(false); // unpause
+ return;
+ }
+ }
+
+ //If the game is paused and no victory or about box, check if menu item was selected
+
QList<QGraphicsItem *> items = selectedItems();
- //if nothing selected (selection was removed) do nothing
+ //if nothing selected resume play
if (items.isEmpty())
+ {
+ pPauseAction_->setChecked(false);
return;
+ }
+
+ //If something was selected check if it was one of the menu items and act on it
+ //(Nothing else should be made selectable anyway)
+
//Menu functions
- QString menuitem = items.at(0)->data(0).toString();
+ QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
+ //... so we can just take the first one
+
+ //Selection is just used to get notice of a menu item being clicked, removed after use
- if (menuitem == "restart game")
+ clearSelection();
+
+
+ //Act upon the selected item
+
+
+ if (pItem == pRestartGameItem_)
{
+// qDebug() << "game restart requested";
+ restartGame();
+ pPauseAction_->setChecked(false); //unpause game
}
- else if (menuitem == "restart level")
+ else if (pItem == pRestartLevelItem_)
{
+// qDebug() << "Level restart requested";
+ restartLevel();
+ pPauseAction_->setChecked(false); //unpause game
}
- else if (menuitem == "vibration effects")
+ else if (pItem == pSettingsItem_)
{
+ pVibrateAction_->toggle();
+
+ QSettings settings;
+ settings.setValue("vibration",pVibrateAction_->isChecked());
+ QString text = pSettingsItem_->toHtml();
+ if (pVibrateAction_->isChecked())
+ text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+ else
+ text.replace(" off"," on");
+ pSettingsItem_->setHtml(text);
}
- else if (menuitem == "about")
+ else if (pItem == pAboutItem_)
{
+ about();
+ }
+ else if (pItem == pQuitItem_)
+ {
+ qApp->quit();
}
+}
+
- //Selection is just used to get notice of being clicked, removed after use
- clearSelection();
+void SeaScene::createMenuItems()
+{
+
+ QFont font;
+ font.setPixelSize(35);
+
+
+
+ pPausetextItem_ = new QGraphicsTextItem;
+
+ // This is for fremantle
+// pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
+
+//Harmattan needs bigger font
+ pPausetextItem_->setHtml("<font size = \"7\" color = darkorange> Game paused. Tap to continue.");
+
+
+ pPausetextItem_->setZValue(1000);
+ pPausetextItem_->setPos(200,50);
+ addItem(pPausetextItem_);
+ pPausetextItem_->hide();
+
+ menuItemCount_ = 0;
+
+ // This is for fremantle
+ // QString menufonthtml = "<font size = \"4\" color = darkorange>";
+
+
+ //Harmattan needs bigger font
+ QString menufonthtml = "<font size = \"6\" color = darkorange>";
+
+
+ pRestartGameItem_ = new QGraphicsTextItem;
+ pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
+ prepareForMenu(pRestartGameItem_);
+
+ pRestartLevelItem_ = new QGraphicsTextItem;
+ pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
+ prepareForMenu(pRestartLevelItem_);
+
+ pSettingsItem_ = new QGraphicsTextItem;
+ QString vibraText(tr("Turn vibration <br> effects "));
+ QString statusText;
+ if (pVibrateAction_->isChecked())
+ {
+ statusText = "off";
+ }
+ else
+ {
+ statusText = "on";
+ }
+ vibraText.append(statusText);
+ pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
+ prepareForMenu(pSettingsItem_);
+
+ pAboutItem_ = new QGraphicsTextItem;
+ pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
+ prepareForMenu(pAboutItem_);
+
+ pQuitItem_ = new QGraphicsTextItem;
+ pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
+ prepareForMenu(pQuitItem_);
}
-void SeaScene::showMenu()
+void SeaScene::prepareForMenu(QGraphicsItem * pItem)
{
- menuItems_.show();
+
+ //Menu items have pause text item as their parent and are thus added to scene automatically
+ //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
+ //Their coordinates are given relative to the parent.
+
+
+ pItem->setParentItem(pPausetextItem_);
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+ pItem->setY(150);
+ pItem->setX(menuItemCount_++*160-150);
+ }
+
+
+void SeaScene::about()
+{
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
+}
+
+
+void SeaScene::restartLevel()
+{
+ setupMap(levelList_.value(currentLevel_)); //value() returns default constructor Level if index is invalid, so no risk of crash
+ vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this
+ // qDebug() << pVibrateAction_->isChecked();
+ autopauseTimer.start(); //reset counting towards autopause
+}
+
+
+
+void SeaScene::nextLevel()
+{
+
+ currentLevel_++;
+
+ if (levelList_.empty())
+ setupMap(Level());
+
+
+ if ( currentLevel_ < levelList_.size() )
+ {
+ restartLevel();
+ }
+
+ else //Victory!
+ {
+
+ pPauseAction_->setChecked(true); //Pause the game while showing the victory dialog
+
+ pPausetextItem_->hide();
+
+ pVictoryCongratulationsItem_->show();
+
+ }
+}
+
+
+void SeaScene::restartGame()
+{
+ currentLevel_ = 0;
+ restartLevel();
+}
+
+
+void SeaScene::forcePause()
+{
+ //Pause without setting the pause action state
+ pause(true);
+}
+
+void SeaScene::softContinue()
+{
+ //Continue if not being paused by the user
+ // Reverts forcePause()
+
+ pause(pPauseAction_->isChecked());
+}
+
+
+void SeaScene::createVictoryItems()
+{
+ pVictoryCongratulationsItem_ = new QGraphicsTextItem;
+ pVictoryCongratulationsItem_->setHtml("<font size=\"7\" color = darkorange> <b> Victory!");
+ pVictoryCongratulationsItem_->hide();
+ pVictoryCongratulationsItem_->setPos(355,50);
+ pVictoryCongratulationsItem_->setZValue(1000);
+ addItem(pVictoryCongratulationsItem_);
+
+
+ //coordinates are relative to the parent
+
+ QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pTextItem->setHtml("<font size=\"7\" color = darkorange> Congratulations!");
+ pTextItem->setPos(-50,100);
+ pTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pMiddleTextItem->setHtml("<font size=\"7\" color = darkorange> You have saved all the ghosts.");
+ pMiddleTextItem->setPos(-145,140);
+ pMiddleTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pLowestTextItem->setHtml("<font size=\"7\" color = darkorange> Tap to play again");
+ pLowestTextItem->setPos(-50,220);
+ pLowestTextItem->setZValue(1000);
+}
+
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"7\"> Version %2"
+ "<p><font size = \"6\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"6\"> License: General Public License v2"
+ "<p><font size = \"5\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+ "Bug Reports: <br> https://bugs.maemo.org/"
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
}
-void::SeaScene::hideMenu()
+void SeaScene::setItemPointersNull()
{
- menuItems_.hide();
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+// pMinimizeItem_ = NULL; //Fremantle spesific
+
+ pAboutBoxItem_ = NULL;
}