+
+
+
+
+
+
}
void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
clear();
+ createMenuItems();
+
//empty the list of moving items
movingItems_.clear();
// qDebug() << "starting to move again";
emit pauseOff();
screenLitKeeper_.keepScreenLit(true);
+ if (pPausetextItem_)
+ pPausetextItem_->hide();
}
else
{
- // qDebug("about to stop movement");
+ qDebug("about to stop movement");
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
+ if (pPausetextItem_ != NULL)
+ {
+ qDebug() << "about to show the pause text";
+ pPausetextItem_->show();
+ qDebug() << "showing pause text";
+ }
+ else qDebug() << "No pause text available";
}
}
if (items.isEmpty())
return;
+ //Tapping the screen unpaused the game, pause it again!
+
+
+
//Menu functions
- QString menuitem = items.at(0)->data(0).toString();
+ QGraphicsItem* pItem = items.at(0);
- if (menuitem == "restart game")
- {
+ if (pItem == pRestartGameItem_)
+ {
+ qDebug() << "game restart requested";
}
- else if (menuitem == "restart level")
+ else if (pItem == pRestartLevelItem_)
{
+ qDebug() << "Level restart requested";
}
- else if (menuitem == "vibration effects")
+ else if (pItem == pSettingsItem_)
{
}
- else if (menuitem == "about")
+ else if (pItem == pAboutItem_)
{
}
}
-void SeaScene::showMenu()
+
+
+void SeaScene::createMenuItems()
{
- menuItems_.show();
+
+ pPausetextItem_ = addSimpleText("Game paused. Tap to continue.");
+ pPausetextItem_->setZValue(1000);
+ pPausetextItem_->setPos(250,50);
+ pPausetextItem_->hide();
+
+ menuItemCount_ = 0;
+
+ pRestartGameItem_ = new QGraphicsSimpleTextItem("Restart game");
+ prepareForMenu(pRestartGameItem_);
+
+ pRestartLevelItem_ = new QGraphicsSimpleTextItem("Restart level");
+ prepareForMenu(pRestartLevelItem_);
+
+ pSettingsItem_ = new QGraphicsSimpleTextItem("Settings");
+ prepareForMenu(pSettingsItem_);
+
+ pAboutItem_ = new QGraphicsSimpleTextItem("About");
+ prepareForMenu(pAboutItem_);
+
}
-void::SeaScene::hideMenu()
+void SeaScene::prepareForMenu(QGraphicsItem * pItem)
{
- menuItems_.hide();
-}
+
+ //Menu items have pause text item as their parent and are thus added to scene automatically
+ //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
+ //Their coordinates are given relative to the parent.
+
+ pItem->setParentItem(pPausetextItem_);
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+ pItem->setY(150);
+ pItem->setX(menuItemCount_++*150-250);
+ }
+