#include <QPushButton>
#include <QLabel>
#include <QVBoxLayout>
+#include <QSettings>
const QString ghostImageFilename_ = ":/pix/aave.png";
const QString rockImageFilename_ =":/pix/kari.png";
pVibrateAction_ = new QAction(tr("Vibration effects"),this);
pVibrateAction_->setCheckable(true);
connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
+ QSettings settings;
+ pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
pPauseAction_ = new QAction(tr("Pause"),this);
else if (pItem == pSettingsItem_)
{
//Temporary code for settings, likely to be turned into a QML dialog
+ QSettings settings;
QMessageBox::StandardButton buttonpressed = QMessageBox::question(NULL,"Settings","Do you wish to have vibration effects enabled?", QMessageBox::Yes | QMessageBox::No);
if (buttonpressed == QMessageBox::Yes)
+ {
pVibrateAction_->setChecked(true);
+ settings.setValue("vibration",true);
+ }
if (buttonpressed == QMessageBox::No)
+ {
pVibrateAction_->setChecked(false);
+ settings.setValue("vibration",false);
+ }
}
else if (pItem == pAboutItem_)
prepareForMenu(pRestartLevelItem_);
pSettingsItem_ = new QGraphicsTextItem;
- pSettingsItem_->setHtml(tr("Settings").prepend(menufonthtml));
+ pSettingsItem_->setHtml(tr("Vibration <br> effects").prepend(menufonthtml));
prepareForMenu(pSettingsItem_);
pAboutItem_ = new QGraphicsTextItem;
- pAboutItem_->setHtml(tr("About").prepend(menufonthtml));
+ pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
prepareForMenu(pAboutItem_);
pQuitItem_ = new QGraphicsTextItem;
- pQuitItem_->setHtml(tr("Quit").prepend(menufonthtml));
+ pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
prepareForMenu(pQuitItem_);
}