static int gui_fullscreen_initial_grab;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static uint8_t modifiers_state[256];
+static int width, height;
+static SDL_Cursor *sdl_cursor_normal;
+static SDL_Cursor *sdl_cursor_hidden;
+static int absolute_enabled = 0;
static void sdl_update(DisplayState *ds, int x, int y, int w, int h)
{
// printf("resizing to %d %d\n", w, h);
flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
- flags |= SDL_RESIZABLE;
if (gui_fullscreen)
flags |= SDL_FULLSCREEN;
+
+ width = w;
+ height = h;
+
+ again:
screen = SDL_SetVideoMode(w, h, 0, flags);
if (!screen) {
fprintf(stderr, "Could not open SDL display\n");
exit(1);
}
+ if (!screen->pixels && (flags & SDL_HWSURFACE) && (flags & SDL_FULLSCREEN)) {
+ flags &= ~SDL_HWSURFACE;
+ goto again;
+ }
+
+ if (!screen->pixels) {
+ fprintf(stderr, "Could not open SDL display\n");
+ exit(1);
+ }
ds->data = screen->pixels;
ds->linesize = screen->pitch;
ds->depth = screen->format->BitsPerPixel;
+ if (ds->depth == 32 && screen->format->Rshift == 0) {
+ ds->bgr = 1;
+ } else {
+ ds->bgr = 0;
+ }
ds->width = w;
ds->height = h;
}
keysym = ev->keysym.sym;
if (keysym == 0 && ev->keysym.scancode == 113)
keysym = SDLK_MODE;
+ /* For Japanese key '\' and '|' */
+ if (keysym == 92 && ev->keysym.scancode == 133) {
+ keysym = 0xa5;
+ }
return keysym2scancode(kbd_layout, keysym);
}
#else
-static const uint8_t x_keycode_to_pc_keycode[61] = {
+static const uint8_t x_keycode_to_pc_keycode[115] = {
0xc7, /* 97 Home */
0xc8, /* 98 Up */
0xc9, /* 99 PgUp */
0x0, /* 117 */
0x0, /* 118 */
0x0, /* 119 */
- 0x70, /* 120 Hiragana_Katakana */
+ 0x0, /* 120 */
0x0, /* 121 */
0x0, /* 122 */
- 0x73, /* 123 backslash */
+ 0x0, /* 123 */
0x0, /* 124 */
0x0, /* 125 */
0x0, /* 126 */
0x51, /* 155 KP_PgDn */
0x52, /* 156 KP_Ins */
0x53, /* 157 KP_Del */
+ 0x0, /* 158 */
+ 0x0, /* 159 */
+ 0x0, /* 160 */
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, /* 170 */
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, /* 180 */
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, /* 190 */
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, /* 200 */
+ 0x0, /* 201 */
+ 0x0, /* 202 */
+ 0x0, /* 203 */
+ 0x0, /* 204 */
+ 0x0, /* 205 */
+ 0x0, /* 206 */
+ 0x0, /* 207 */
+ 0x70, /* 208 Hiragana_Katakana */
+ 0x0, /* 209 */
+ 0x0, /* 210 */
+ 0x73, /* 211 backslash */
};
static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev)
keycode = 0;
} else if (keycode < 97) {
keycode -= 8; /* just an offset */
- } else if (keycode < 158) {
+ } else if (keycode < 212) {
/* use conversion table */
keycode = x_keycode_to_pc_keycode[keycode - 97];
} else {
SDL_WM_SetCaption(buf, "QEMU");
}
+static void sdl_hide_cursor(void)
+{
+ if (kbd_mouse_is_absolute()) {
+ SDL_ShowCursor(1);
+ SDL_SetCursor(sdl_cursor_hidden);
+ } else {
+ SDL_ShowCursor(0);
+ }
+}
+
+static void sdl_show_cursor(void)
+{
+ if (!kbd_mouse_is_absolute()) {
+ SDL_ShowCursor(1);
+ }
+}
+
static void sdl_grab_start(void)
{
- SDL_ShowCursor(0);
+ sdl_hide_cursor();
SDL_WM_GrabInput(SDL_GRAB_ON);
/* dummy read to avoid moving the mouse */
SDL_GetRelativeMouseState(NULL, NULL);
static void sdl_grab_end(void)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
- SDL_ShowCursor(1);
+ sdl_show_cursor();
gui_grab = 0;
sdl_update_caption();
}
-static void sdl_send_mouse_event(void)
+static void sdl_send_mouse_event(int dz)
{
- int dx, dy, dz, state, buttons;
+ int dx, dy, state, buttons;
state = SDL_GetRelativeMouseState(&dx, &dy);
buttons = 0;
if (state & SDL_BUTTON(SDL_BUTTON_LEFT))
buttons |= MOUSE_EVENT_RBUTTON;
if (state & SDL_BUTTON(SDL_BUTTON_MIDDLE))
buttons |= MOUSE_EVENT_MBUTTON;
- /* XXX: test wheel */
- dz = 0;
-#ifdef SDL_BUTTON_WHEELUP
- if (state & SDL_BUTTON(SDL_BUTTON_WHEELUP))
- dz--;
- if (state & SDL_BUTTON(SDL_BUTTON_WHEELDOWN))
- dz++;
-#endif
+
+ if (kbd_mouse_is_absolute()) {
+ if (!absolute_enabled) {
+ sdl_hide_cursor();
+ if (gui_grab) {
+ sdl_grab_end();
+ }
+ absolute_enabled = 1;
+ }
+
+ SDL_GetMouseState(&dx, &dy);
+ dx = dx * 0x7FFF / width;
+ dy = dy * 0x7FFF / height;
+ }
+
kbd_mouse_event(dx, dy, dz, buttons);
}
if (!gui_saved_grab)
sdl_grab_end();
}
- vga_invalidate_display();
- vga_update_display();
+ vga_hw_invalidate();
+ vga_hw_update();
}
static void sdl_refresh(DisplayState *ds)
sdl_update_caption();
}
- if (is_active_console(vga_console))
- vga_update_display();
+ vga_hw_update();
while (SDL_PollEvent(ev)) {
switch (ev->type) {
gui_keysym = 1;
break;
case 0x02 ... 0x0a: /* '1' to '9' keys */
+ /* Reset the modifiers sent to the current console */
+ reset_keys();
console_select(keycode - 0x02);
- if (is_active_console(vga_console)) {
- /* tell the vga console to redisplay itself */
- vga_invalidate_display();
- } else {
+ if (!is_graphic_console()) {
/* display grab if going to a text console */
if (gui_grab)
sdl_grab_end();
default:
break;
}
- } else if (!is_active_console(vga_console)) {
+ } else if (!is_graphic_console()) {
int keysym;
keysym = 0;
if (ev->key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) {
mod_state = (ev->key.keysym.mod & gui_grab_code);
if (!mod_state) {
if (gui_key_modifier_pressed) {
+ gui_key_modifier_pressed = 0;
if (gui_keysym == 0) {
/* exit/enter grab if pressing Ctrl-Alt */
- if (!gui_grab)
- sdl_grab_start();
- else
+ if (!gui_grab) {
+ /* if the application is not active,
+ do not try to enter grab state. It
+ prevents
+ 'SDL_WM_GrabInput(SDL_GRAB_ON)'
+ from blocking all the application
+ (SDL bug). */
+ if (SDL_GetAppState() & SDL_APPACTIVE)
+ sdl_grab_start();
+ } else {
sdl_grab_end();
+ }
/* SDL does not send back all the
modifiers key, so we must correct it */
reset_keys();
break;
}
- gui_key_modifier_pressed = 0;
gui_keysym = 0;
}
}
}
- if (is_active_console(vga_console))
+ if (is_graphic_console() && !gui_keysym)
sdl_process_key(&ev->key);
break;
case SDL_QUIT:
qemu_system_shutdown_request();
break;
case SDL_MOUSEMOTION:
- if (gui_grab) {
- sdl_send_mouse_event();
+ if (gui_grab || kbd_mouse_is_absolute()) {
+ sdl_send_mouse_event(0);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
SDL_MouseButtonEvent *bev = &ev->button;
- if (!gui_grab) {
+ if (!gui_grab && !kbd_mouse_is_absolute()) {
if (ev->type == SDL_MOUSEBUTTONDOWN &&
(bev->state & SDL_BUTTON_LMASK)) {
/* start grabbing all events */
sdl_grab_start();
}
} else {
- sdl_send_mouse_event();
+ int dz;
+ dz = 0;
+#ifdef SDL_BUTTON_WHEELUP
+ if (bev->button == SDL_BUTTON_WHEELUP && ev->type == SDL_MOUSEBUTTONDOWN) {
+ dz = -1;
+ } else if (bev->button == SDL_BUTTON_WHEELDOWN && ev->type == SDL_MOUSEBUTTONDOWN) {
+ dz = 1;
+ }
+#endif
+ sdl_send_mouse_event(dz);
}
}
break;
case SDL_ACTIVEEVENT:
- if (gui_grab && (ev->active.gain & SDL_ACTIVEEVENTMASK) == 0 &&
- !gui_fullscreen_initial_grab) {
+ if (gui_grab && ev->active.state == SDL_APPINPUTFOCUS &&
+ !ev->active.gain && !gui_fullscreen_initial_grab) {
sdl_grab_end();
}
break;
void sdl_display_init(DisplayState *ds, int full_screen)
{
int flags;
+ uint8_t data = 0;
#if defined(__APPLE__)
/* always use generic keymaps */
SDL_EnableUNICODE(1);
gui_grab = 0;
+ sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
+ sdl_cursor_normal = SDL_GetCursor();
+
atexit(sdl_cleanup);
if (full_screen) {
gui_fullscreen = 1;