* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
+
#include "snes9x.h"
+
+#ifdef USE_SA1
+
#include "ppu.h"
#include "cpuexec.h"
SA1.PC = NULL;
SA1.PCBase = NULL;
S9xSA1SetPCBase (SA1Registers.PC);
- //SA1.S9xOpcodes = S9xSA1OpcodesM1X1; // unused
+#if !CONF_BUILD_ASM_SA1
+ SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
S9xSA1UnpackStatus();
- //S9xSA1FixCycles (); // unused
+ S9xSA1FixCycles ();
+#endif
+
SA1.Executing = TRUE;
SA1.BWRAM = Memory.SRAM;
Memory.FillRAM [0x2225] = 0;
SA1.ShiftedDB = (uint32) SA1Registers.DB << 16;
S9xSA1SetPCBase (SA1.ShiftedPB + SA1Registers.PC);
+#if !CONF_BUILD_ASM_SA1
S9xSA1UnpackStatus ();
- //S9xSA1FixCycles (); // unused
+ S9xSA1FixCycles ();
+#endif
SA1.VirtualBitmapFormat = (Memory.FillRAM [0x223f] & 0x80) ? 2 : 4;
Memory.BWRAM = Memory.SRAM + (Memory.FillRAM [0x2224] & 7) * 0x2000;
S9xSA1SetBWRAMMemMap (Memory.FillRAM [0x2225]);
Memory.FillRAM [0x225b] = (uint8) (addr >> 16);
}
}
+
+#endif
+