gui_delete(id);
}
-static void title_paint(int id, float st)
+static void title_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
}
gui_delete(id);
}
-static void course_paint(int id, float st)
+static void course_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
}
gui_delete(id);
}
-static void party_paint(int id, float st)
+static void party_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
}
if (curr_state() == &st_pause)
return 1;
- if (e && (SDL_GetModState() & KMOD_SHIFT))
+ if (e && !config_tst_d(CONFIG_KEY_PAUSE, SDLK_ESCAPE))
return goto_state(s);
st_continue = curr_state();
audio_music_fade_in(0.5f);
}
-static void pause_paint(int id, float st)
+static void pause_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
hud_paint();
}
{
if (d)
{
- if (c == SDLK_ESCAPE)
- return goto_pause(&st_over, 1);
if (config_tst_d(CONFIG_KEY_PAUSE, c))
return goto_pause(&st_over, 0);
}
gui_delete(id);
}
-static void next_paint(int id, float st)
+static void next_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
hud_paint();
gui_paint(id);
}
return 0;
}
-static void poser_paint(int id, float st)
+static void poser_paint(int id, float t)
{
- game_draw(1);
+ game_draw(1, t);
}
static int poser_buttn(int b, int d)
hud_free();
}
-static void flyby_paint(int id, float st)
+static void flyby_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
hud_paint();
}
config_set_d(CONFIG_CAMERA, 0);
}
-static void stroke_paint(int id, float st)
+static void stroke_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
hud_paint();
}
hud_free();
}
-static void roll_paint(int id, float st)
+static void roll_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
hud_paint();
}
hud_free();
}
-static void goal_paint(int id, float st)
+static void goal_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
hud_paint();
}
hud_free();
}
-static void stop_paint(int id, float st)
+static void stop_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
hud_paint();
}
else
{
hole_fall();
- game_draw(0); /*TODO: is this call ok? */
+/* game_draw(0);*/ /*TODO: is this call ok? */ /* No, it's not. */
}
hud_init();
hud_free();
}
-static void fall_paint(int id, float st)
+static void fall_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
hud_paint();
}
gui_delete(id);
}
-static void score_paint(int id, float st)
+static void score_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
}
gui_delete(id);
}
-static void over_paint(int id, float st)
+static void over_paint(int id, float t)
{
- game_draw(0);
+ game_draw(0, t);
gui_paint(id);
}