-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERPUTT is free software; you can redistribute it and/or modify
/*---------------------------------------------------------------------------*/
-#ifdef WIN32
-#pragma comment(lib, "SDL_ttf.lib")
-#pragma comment(lib, "SDL_mixer.lib")
-#pragma comment(lib, "SDL_image.lib")
-#pragma comment(lib, "SDL.lib")
-#pragma comment(lib, "SDLmain.lib")
-#pragma comment(lib, "opengl32.lib")
-#endif
-
-/*---------------------------------------------------------------------------*/
-
#include <SDL.h>
-#include <SDL_ttf.h>
-#include <SDL_mixer.h>
-#include <SDL_image.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include "hole.h"
#include "game.h"
#include "gui.h"
+#include "text.h"
+#include "syswm.h"
#include "st_conf.h"
#include "st_all.h"
static int shot(void)
{
static char filename[MAXSTR];
- static int num = 0;
- sprintf(filename, "screen%02d.bmp", num++);
-
- image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
+ sprintf(filename, "screen%05d.png", config_screenshot());
+ image_snap(config_user(filename));
return 1;
}
-
/*---------------------------------------------------------------------------*/
static void toggle_wire(void)
{
SDL_Event e;
int d = 1;
+ int c;
while (d && SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT)
return 0;
- if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
- config_tgl_pause();
+ switch (e.type)
+ {
+ case SDL_MOUSEMOTION:
+ st_point(+e.motion.x,
+ -e.motion.y + config_get_d(CONFIG_HEIGHT),
+ +e.motion.xrel,
+ -e.motion.yrel);
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+ break;
+
+ case SDL_KEYDOWN:
+
+ c = e.key.keysym.sym;
+
+ if (config_tst_d(CONFIG_KEY_FORWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
- if (!config_get_pause())
- switch (e.type)
+ else if (config_tst_d(CONFIG_KEY_LEFT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
+
+ else switch (c)
{
- case SDL_MOUSEMOTION:
- st_point(+e.motion.x,
- -e.motion.y + config_get_d(CONFIG_HEIGHT),
- +e.motion.xrel,
- -e.motion.yrel);
- break;
+ case SDLK_F10: d = shot(); break;
+ case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
+ case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
+ case SDLK_F7: toggle_wire(); break;
- case SDL_MOUSEBUTTONDOWN:
- d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+ case SDLK_RETURN:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
break;
-
- case SDL_MOUSEBUTTONUP:
- d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
break;
- case SDL_KEYDOWN:
- switch (e.key.keysym.sym)
- {
- case SDLK_F10: d = shot(); break;
- case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
- case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
- case SDLK_F7: toggle_wire(); break;
-
- default:
- d = st_keybd(e.key.keysym.sym, 1);
- }
- break;
+ default:
+ d = st_keybd(e.key.keysym.sym, 1);
+ }
+ break;
- case SDL_ACTIVEEVENT:
- if (e.active.state == SDL_APPINPUTFOCUS)
- {
- if (e.active.gain == 0)
- config_set_pause();
- }
+ case SDL_KEYUP:
+
+ c = e.key.keysym.sym;
+
+ /* gui_stick needs a non-null value, so we use 1 instead of 0. */
+
+ if (config_tst_d(CONFIG_KEY_FORWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+ else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+ else if (config_tst_d(CONFIG_KEY_LEFT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+ else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+ else switch (c)
+ {
+ case SDLK_RETURN:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
break;
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
+ break;
+
+ default:
+ d = st_keybd(e.key.keysym.sym, 0);
}
+
+ case SDL_ACTIVEEVENT:
+ if (e.active.state == SDL_APPINPUTFOCUS)
+ if (e.active.gain == 0 && config_get_grab())
+ goto_pause(&st_over, 0);
+ break;
+
+ case SDL_JOYAXISMOTION:
+ st_stick(e.jaxis.axis, e.jaxis.value);
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ d = st_buttn(e.jbutton.button, 1);
+ break;
+
+ case SDL_JOYBUTTONUP:
+ d = st_buttn(e.jbutton.button, 0);
+ break;
+ }
}
return d;
}
int main(int argc, char *argv[])
{
int camera = 0;
-
+ SDL_Joystick *joy = NULL;
+
srand((int) time(NULL));
- language_init("neverball", CONFIG_LOCALE);
+ lang_init("neverball", CONFIG_LOCALE);
if (config_data_path((argc > 1 ? argv[1] : NULL), COURSE_FILE))
{
if (config_user_path(NULL))
{
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == 0)
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == 0)
{
config_init();
config_load();
- /* Initialize the language. */
-
- language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
-
/* Cache Neverball's camera setting. */
camera = config_get_d(CONFIG_CAMERA);
- /* Initialize the audio. */
+ /* Initialize the joystick. */
+
+ if (SDL_NumJoysticks() > 0)
+ {
+ joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
+ if (joy)
+ {
+ SDL_JoystickEventState(SDL_ENABLE);
+ set_joystick(joy);
+ }
+ }
- audio_bind(AUD_BIRDIE, 1, "snd/birdie.ogg");
- audio_bind(AUD_BOGEY, 1, "snd/bogey.ogg");
- audio_bind(AUD_BUMP, 1, "snd/bink.wav");
- audio_bind(AUD_DOUBLE, 1, "snd/double.ogg");
- audio_bind(AUD_EAGLE, 1, "snd/eagle.ogg");
- audio_bind(AUD_JUMP, 2, "snd/jump.ogg");
- audio_bind(AUD_MENU, 2, "snd/menu.wav");
- audio_bind(AUD_ONE, 1, "snd/one.ogg");
- audio_bind(AUD_PAR, 1, "snd/par.ogg");
- audio_bind(AUD_PENALTY, 1, "snd/penalty.ogg");
- audio_bind(AUD_PLAYER1, 1, "snd/player1.ogg");
- audio_bind(AUD_PLAYER2, 1, "snd/player2.ogg");
- audio_bind(AUD_PLAYER3, 1, "snd/player3.ogg");
- audio_bind(AUD_PLAYER4, 1, "snd/player4.ogg");
- audio_bind(AUD_SWITCH, 2, "snd/switch.wav");
- audio_bind(AUD_SUCCESS, 1, "snd/success.ogg");
+ /* Initialize the audio. */
audio_init();
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ /* This has to happen before mode setting... */
+
+ set_SDL_icon("icon/neverputt.png");
+
/* Initialize the video. */
if (config_mode(config_get_d(CONFIG_FULLSCREEN),
{
int t1, t0 = SDL_GetTicks();
- SDL_Surface *icon = IMG_Load(config_data("icon/neverputt.png"));
- SDL_WM_SetIcon(icon, NULL);
- SDL_WM_SetCaption(TITLE, TITLE);
+ /* ... and this has to happen after it. */
+
+ set_EWMH_icon("icon/neverputt.png");
+
+ SDL_WM_SetCaption(TITLE, TITLE);
/* Run the main game loop. */
while (loop())
if ((t1 = SDL_GetTicks()) > t0)
{
- if (config_get_pause())
- {
- st_paint();
- gui_blank();
- }
- else
- {
- st_timer((t1 - t0) / 1000.f);
- st_paint();
- }
+ st_timer((t1 - t0) / 1000.f);
+ st_paint(0.001f * t1);
SDL_GL_SwapBuffers();
t0 = t1;
}
else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
}
- else fprintf(stderr, _("Failure to establish config directory\n"));
+ else fprintf(stderr, L_("Failure to establish config directory\n"));
}
- else fprintf(stderr, _("Failure to establish game data directory\n"));
+ else fprintf(stderr, L_("Failure to establish game data directory\n"));
return 0;
}