/*---------------------------------------------------------------------------*/
#include <SDL.h>
-#include <SDL_ttf.h>
-#include <SDL_mixer.h>
-#include <SDL_image.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include "hole.h"
#include "game.h"
#include "gui.h"
+#include "text.h"
+#include "syswm.h"
#include "st_conf.h"
#include "st_all.h"
static int shot(void)
{
static char filename[MAXSTR];
- static int num = 0;
- sprintf(filename, "screen%02d.png", num++);
-
- image_snap(filename);
+ sprintf(filename, "screen%05d.png", config_screenshot());
+ image_snap(config_user(filename));
return 1;
}
-
/*---------------------------------------------------------------------------*/
static void toggle_wire(void)
{
SDL_Event e;
int d = 1;
+ int c;
while (d && SDL_PollEvent(&e))
{
break;
case SDL_KEYDOWN:
- switch (e.key.keysym.sym)
+
+ c = e.key.keysym.sym;
+
+ if (config_tst_d(CONFIG_KEY_FORWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_LEFT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
+
+ else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
+
+ else switch (c)
{
case SDLK_F10: d = shot(); break;
case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
case SDLK_F7: toggle_wire(); break;
+ case SDLK_RETURN:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
+ break;
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
+ break;
+
default:
d = st_keybd(e.key.keysym.sym, 1);
}
break;
+ case SDL_KEYUP:
+
+ c = e.key.keysym.sym;
+
+ /* gui_stick needs a non-null value, so we use 1 instead of 0. */
+
+ if (config_tst_d(CONFIG_KEY_FORWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+ else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+ else if (config_tst_d(CONFIG_KEY_LEFT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+ else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+ st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+ else switch (c)
+ {
+ case SDLK_RETURN:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
+ break;
+ case SDLK_ESCAPE:
+ d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
+ break;
+
+ default:
+ d = st_keybd(e.key.keysym.sym, 0);
+ }
+
case SDL_ACTIVEEVENT:
if (e.active.state == SDL_APPINPUTFOCUS)
- {
- if (e.active.gain == 0)
+ if (e.active.gain == 0 && config_get_grab())
goto_pause(&st_over, 0);
- }
+ break;
+
+ case SDL_JOYAXISMOTION:
+ st_stick(e.jaxis.axis, e.jaxis.value);
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ d = st_buttn(e.jbutton.button, 1);
+ break;
+
+ case SDL_JOYBUTTONUP:
+ d = st_buttn(e.jbutton.button, 0);
break;
}
}
int main(int argc, char *argv[])
{
int camera = 0;
- SDL_Surface *icon;
+ SDL_Joystick *joy = NULL;
srand((int) time(NULL));
{
if (config_user_path(NULL))
{
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == 0)
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == 0)
{
config_init();
config_load();
camera = config_get_d(CONFIG_CAMERA);
- /* Initialize the audio. */
+ /* Initialize the joystick. */
- audio_bind(AUD_BIRDIE, 1, "snd/birdie.ogg");
- audio_bind(AUD_BOGEY, 1, "snd/bogey.ogg");
- audio_bind(AUD_BUMP, 1, "snd/bink.wav");
- audio_bind(AUD_DOUBLE, 1, "snd/double.ogg");
- audio_bind(AUD_EAGLE, 1, "snd/eagle.ogg");
- audio_bind(AUD_JUMP, 2, "snd/jump.ogg");
- audio_bind(AUD_MENU, 2, "snd/menu.wav");
- audio_bind(AUD_ONE, 1, "snd/one.ogg");
- audio_bind(AUD_PAR, 1, "snd/par.ogg");
- audio_bind(AUD_PENALTY, 1, "snd/penalty.ogg");
- audio_bind(AUD_PLAYER1, 1, "snd/player1.ogg");
- audio_bind(AUD_PLAYER2, 1, "snd/player2.ogg");
- audio_bind(AUD_PLAYER3, 1, "snd/player3.ogg");
- audio_bind(AUD_PLAYER4, 1, "snd/player4.ogg");
- audio_bind(AUD_SWITCH, 2, "snd/switch.wav");
- audio_bind(AUD_SUCCESS, 1, "snd/success.ogg");
+ if (SDL_NumJoysticks() > 0)
+ {
+ joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
+ if (joy)
+ {
+ SDL_JoystickEventState(SDL_ENABLE);
+ set_joystick(joy);
+ }
+ }
+
+ /* Initialize the audio. */
audio_init();
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-#ifndef __APPLE__
- icon = IMG_Load(config_data("icon/neverputt.png"));
+ /* This has to happen before mode setting... */
- if (icon)
- {
- SDL_WM_SetIcon(icon, NULL);
- SDL_FreeSurface(icon);
- }
-#endif /* __APPLE__ */
+ set_SDL_icon("icon/neverputt.png");
/* Initialize the video. */
{
int t1, t0 = SDL_GetTicks();
+ /* ... and this has to happen after it. */
+
+ set_EWMH_icon("icon/neverputt.png");
+
SDL_WM_SetCaption(TITLE, TITLE);
/* Run the main game loop. */
if ((t1 = SDL_GetTicks()) > t0)
{
st_timer((t1 - t0) / 1000.f);
- st_paint();
+ st_paint(0.001f * t1);
SDL_GL_SwapBuffers();
t0 = t1;
}
else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
}
- else fprintf(stderr, _("Failure to establish config directory\n"));
+ else fprintf(stderr, L_("Failure to establish config directory\n"));
}
- else fprintf(stderr, _("Failure to establish game data directory\n"));
+ else fprintf(stderr, L_("Failure to establish game data directory\n"));
return 0;
}