locales: fr: set a bunch of missing translations (unfinished)
[neverball] / putt / main.c
index 40b015e..2b08ba7 100644 (file)
@@ -31,6 +31,7 @@
 #include "game.h"
 #include "gui.h"
 #include "text.h"
+#include "syswm.h"
 
 #include "st_conf.h"
 #include "st_all.h"
 static int shot(void)
 {
     static char filename[MAXSTR];
-    static int  num = 0;
 
-    sprintf(filename, "screen%02d.png", num++);
-
-    image_snap(filename);
+    sprintf(filename, "screen%05d.png", config_screenshot());
+    image_snap(config_user(filename));
 
     return 1;
 }
-
 /*---------------------------------------------------------------------------*/
 
 static void toggle_wire(void)
@@ -170,10 +168,8 @@ static int loop(void)
 
         case SDL_ACTIVEEVENT:
             if (e.active.state == SDL_APPINPUTFOCUS)
-            {
-                if (e.active.gain == 0)
+                if (e.active.gain == 0 && config_get_grab())
                     goto_pause(&st_over, 0);
-            }
             break;
 
         case SDL_JOYAXISMOTION:
@@ -195,7 +191,6 @@ static int loop(void)
 int main(int argc, char *argv[])
 {
     int camera = 0;
-    SDL_Surface *icon;
     SDL_Joystick *joy = NULL;
 
     srand((int) time(NULL));
@@ -239,14 +234,9 @@ int main(int argc, char *argv[])
                 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  16);
                 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 
-#ifndef __APPLE__
-                if ((icon = load_surface("icon/neverputt.png")))
-                {
-                    SDL_WM_SetIcon(icon, NULL);
-                    free(icon->pixels);
-                    SDL_FreeSurface(icon);
-                }
-#endif /* __APPLE__ */
+                /* This has to happen before mode setting... */
+
+                set_SDL_icon("icon/neverputt.png");
 
                 /* Initialize the video. */
 
@@ -256,6 +246,10 @@ int main(int argc, char *argv[])
                 {
                     int t1, t0 = SDL_GetTicks();
 
+                    /* ... and this has to happen after it. */
+
+                    set_EWMH_icon("icon/neverputt.png");
+
                     SDL_WM_SetCaption(TITLE, TITLE);
 
                     /* Run the main game loop. */
@@ -267,7 +261,7 @@ int main(int argc, char *argv[])
                         if ((t1 = SDL_GetTicks()) > t0)
                         {
                             st_timer((t1 - t0) / 1000.f);
-                            st_paint();
+                            st_paint(0.001f * t1);
                             SDL_GL_SwapBuffers();
 
                             t0 = t1;