Mark levels completed when using set cheat
[neverball] / putt / main.c
index 752c766..2b08ba7 100644 (file)
@@ -1,4 +1,4 @@
-/*   
+/*
  * Copyright (C) 2003 Robert Kooima
  *
  * NEVERPUTT is  free software; you can redistribute  it and/or modify
 
 /*---------------------------------------------------------------------------*/
 
-#ifdef WIN32
-#pragma comment(lib, "SDL_ttf.lib")
-#pragma comment(lib, "SDL_mixer.lib")
-#pragma comment(lib, "SDL_image.lib")
-#pragma comment(lib, "SDL.lib")
-#pragma comment(lib, "SDLmain.lib")
-#pragma comment(lib, "opengl32.lib")
-#endif
-
-/*---------------------------------------------------------------------------*/
-
 #include <SDL.h>
-#include <SDL_ttf.h>
-#include <SDL_mixer.h>
-#include <SDL_image.h>
 #include <time.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include "hole.h"
 #include "game.h"
 #include "gui.h"
+#include "text.h"
+#include "syswm.h"
 
 #include "st_conf.h"
 #include "st_all.h"
 
-#define TITLE _("Neverputt")
+#define TITLE "Neverputt"
 
 /*---------------------------------------------------------------------------*/
 
 static int shot(void)
 {
     static char filename[MAXSTR];
-    static int  num = 0;
 
-    sprintf(filename, "screen%02d.bmp", num++);
-
-    image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
+    sprintf(filename, "screen%05d.png", config_screenshot());
+    image_snap(config_user(filename));
 
     return 1;
 }
-
 /*---------------------------------------------------------------------------*/
 
 static void toggle_wire(void)
@@ -91,54 +76,114 @@ static int loop(void)
 {
     SDL_Event e;
     int d = 1;
+    int c;
 
     while (d && SDL_PollEvent(&e))
     {
         if (e.type == SDL_QUIT)
             return 0;
 
-        if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
-            config_tgl_pause();
+        switch (e.type)
+        {
+        case SDL_MOUSEMOTION:
+            st_point(+e.motion.x,
+                     -e.motion.y + config_get_d(CONFIG_HEIGHT),
+                     +e.motion.xrel,
+                     -e.motion.yrel);
+            break;
+
+        case SDL_MOUSEBUTTONDOWN:
+            d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+            break;
+
+        case SDL_MOUSEBUTTONUP:
+            d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+            break;
+
+        case SDL_KEYDOWN:
+
+            c = e.key.keysym.sym;
+
+            if (config_tst_d(CONFIG_KEY_FORWARD, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
+
+            else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
 
-        if (!config_get_pause())
-            switch (e.type)
+            else if (config_tst_d(CONFIG_KEY_LEFT, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
+
+            else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
+
+            else switch (c)
             {
-            case SDL_MOUSEMOTION:
-                st_point(+e.motion.x,
-                         -e.motion.y + config_get_d(CONFIG_HEIGHT),
-                         +e.motion.xrel,
-                         -e.motion.yrel);
-                break;
+            case SDLK_F10: d = shot();                break;
+            case SDLK_F9:  config_tgl_d(CONFIG_FPS);  break;
+            case SDLK_F8:  config_tgl_d(CONFIG_NICE); break;
+            case SDLK_F7:  toggle_wire();             break;
 
-            case SDL_MOUSEBUTTONDOWN:
-                d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+            case SDLK_RETURN:
+                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                 break;
-
-            case SDL_MOUSEBUTTONUP:
-                d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+            case SDLK_ESCAPE:
+                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
                 break;
 
-            case SDL_KEYDOWN:
-                switch (e.key.keysym.sym)
-                {
-                case SDLK_F10: d = shot();                break;
-                case SDLK_F9:  config_tgl_d(CONFIG_FPS);  break;
-                case SDLK_F8:  config_tgl_d(CONFIG_NICE); break;
-                case SDLK_F7:  toggle_wire();             break;
-                
-                default:
-                    d = st_keybd(e.key.keysym.sym, 1);
-                }
-                break;
+            default:
+                d = st_keybd(e.key.keysym.sym, 1);
+            }
+            break;
 
-            case SDL_ACTIVEEVENT:
-                if (e.active.state == SDL_APPINPUTFOCUS)
-                {
-                    if (e.active.gain == 0)
-                        config_set_pause();
-                }
+        case SDL_KEYUP:
+
+            c = e.key.keysym.sym;
+
+            /* gui_stick needs a non-null value, so we use 1 instead of 0. */
+
+            if (config_tst_d(CONFIG_KEY_FORWARD, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+            else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
+
+            else if (config_tst_d(CONFIG_KEY_LEFT, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+            else if (config_tst_d(CONFIG_KEY_RIGHT, c))
+                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
+
+            else switch (c)
+            {
+            case SDLK_RETURN:
+                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                 break;
+            case SDLK_ESCAPE:
+                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
+                break;
+
+            default:
+                d = st_keybd(e.key.keysym.sym, 0);
             }
+
+        case SDL_ACTIVEEVENT:
+            if (e.active.state == SDL_APPINPUTFOCUS)
+                if (e.active.gain == 0 && config_get_grab())
+                    goto_pause(&st_over, 0);
+            break;
+
+        case SDL_JOYAXISMOTION:
+            st_stick(e.jaxis.axis, e.jaxis.value);
+            break;
+
+        case SDL_JOYBUTTONDOWN:
+            d = st_buttn(e.jbutton.button, 1);
+            break;
+
+        case SDL_JOYBUTTONUP:
+            d = st_buttn(e.jbutton.button, 0);
+            break;
+        }
     }
     return d;
 }
@@ -146,46 +191,38 @@ static int loop(void)
 int main(int argc, char *argv[])
 {
     int camera = 0;
+    SDL_Joystick *joy = NULL;
+
     srand((int) time(NULL));
 
-    language_init("neverball", CONFIG_LOCALE);
+    lang_init("neverball", CONFIG_LOCALE);
 
     if (config_data_path((argc > 1 ? argv[1] : NULL), COURSE_FILE))
     {
         if (config_user_path(NULL))
         {
-            if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == 0)
+            if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == 0)
             {
                 config_init();
                 config_load();
 
-               /* Initialize the language. */
-               
-               language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
-
                 /* Cache Neverball's camera setting. */
 
                 camera = config_get_d(CONFIG_CAMERA);
 
-                /* Initialize the audio. */
+                /* Initialize the joystick. */
+
+                if (SDL_NumJoysticks() > 0)
+                {
+                    joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
+                    if (joy)
+                    {
+                        SDL_JoystickEventState(SDL_ENABLE);
+                        set_joystick(joy);
+                    }
+                }
 
-                audio_bind(AUD_BIRDIE,  1, "snd/birdie.ogg");
-                audio_bind(AUD_BOGEY,   1, "snd/bogey.ogg");
-                audio_bind(AUD_BUMP,    1, "snd/bink.wav");
-                audio_bind(AUD_DOUBLE,  1, "snd/double.ogg");
-                audio_bind(AUD_EAGLE,   1, "snd/eagle.ogg");
-                audio_bind(AUD_JUMP,    2, "snd/jump.ogg");
-                audio_bind(AUD_MENU,    2, "snd/menu.wav");
-                audio_bind(AUD_ONE,     1, "snd/one.ogg");
-                audio_bind(AUD_PAR,     1, "snd/par.ogg");
-                audio_bind(AUD_PENALTY, 1, "snd/penalty.ogg");
-                audio_bind(AUD_PLAYER1, 1, "snd/player1.ogg");
-                audio_bind(AUD_PLAYER2, 1, "snd/player2.ogg");
-                audio_bind(AUD_PLAYER3, 1, "snd/player3.ogg");
-                audio_bind(AUD_PLAYER4, 1, "snd/player4.ogg");
-                audio_bind(AUD_SWITCH,  2, "snd/switch.wav");
-                audio_bind(AUD_SUCCESS, 1, "snd/success.ogg");
+                /* Initialize the audio. */
 
                 audio_init();
 
@@ -197,6 +234,10 @@ int main(int argc, char *argv[])
                 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  16);
                 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 
+                /* This has to happen before mode setting... */
+
+                set_SDL_icon("icon/neverputt.png");
+
                 /* Initialize the video. */
 
                 if (config_mode(config_get_d(CONFIG_FULLSCREEN),
@@ -205,9 +246,11 @@ int main(int argc, char *argv[])
                 {
                     int t1, t0 = SDL_GetTicks();
 
-                   SDL_Surface *icon = IMG_Load(config_data("icon/neverputt.png"));
-                   SDL_WM_SetIcon(icon, NULL);
-                    SDL_WM_SetCaption(TITLE, TITLE); 
+                    /* ... and this has to happen after it. */
+
+                    set_EWMH_icon("icon/neverputt.png");
+
+                    SDL_WM_SetCaption(TITLE, TITLE);
 
                     /* Run the main game loop. */
 
@@ -217,16 +260,8 @@ int main(int argc, char *argv[])
                     while (loop())
                         if ((t1 = SDL_GetTicks()) > t0)
                         {
-                           if (config_get_pause())
-                            {
-                                st_paint();
-                                gui_blank();
-                            }
-                            else
-                            {
-                                st_timer((t1 - t0) / 1000.f);
-                                st_paint();
-                            }
+                            st_timer((t1 - t0) / 1000.f);
+                            st_paint(0.001f * t1);
                             SDL_GL_SwapBuffers();
 
                             t0 = t1;
@@ -246,9 +281,9 @@ int main(int argc, char *argv[])
             }
             else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
         }
-        else fprintf(stderr, _("Failure to establish config directory\n"));
+        else fprintf(stderr, L_("Failure to establish config directory\n"));
     }
-    else fprintf(stderr, _("Failure to establish game data directory\n"));
+    else fprintf(stderr, L_("Failure to establish game data directory\n"));
 
     return 0;
 }