-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERPUTT is free software; you can redistribute it and/or modify
#include <SDL.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
+#include <SDL_image.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include "st_conf.h"
#include "st_all.h"
-#define TITLE _("Neverputt")
+#define TITLE "Neverputt"
/*---------------------------------------------------------------------------*/
static char filename[MAXSTR];
static int num = 0;
- sprintf(filename, "screen%02d.bmp", num++);
+ sprintf(filename, "screen%02d.png", num++);
image_snap(filename);
if (e.type == SDL_QUIT)
return 0;
- if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
- config_tgl_pause();
-
- if (!config_get_pause())
- switch (e.type)
+ switch (e.type)
+ {
+ case SDL_MOUSEMOTION:
+ st_point(+e.motion.x,
+ -e.motion.y + config_get_d(CONFIG_HEIGHT),
+ +e.motion.xrel,
+ -e.motion.yrel);
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
+ break;
+
+ case SDL_KEYDOWN:
+ switch (e.key.keysym.sym)
{
- case SDL_MOUSEMOTION:
- st_point(+e.motion.x,
-#ifdef __APPLE__
- +e.motion.y,
-#else
- -e.motion.y + config_get_d(CONFIG_HEIGHT),
-#endif
- +e.motion.xrel,
- -e.motion.yrel);
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
- break;
-
- case SDL_MOUSEBUTTONUP:
- d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
- break;
+ case SDLK_F10: d = shot(); break;
+ case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
+ case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
+ case SDLK_F7: toggle_wire(); break;
- case SDL_KEYDOWN:
- switch (e.key.keysym.sym)
- {
- case SDLK_F10: d = shot(); break;
- case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
- case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
- case SDLK_F7: toggle_wire(); break;
-
- default:
- d = st_keybd(e.key.keysym.sym, 1);
- }
- break;
+ default:
+ d = st_keybd(e.key.keysym.sym, 1);
+ }
+ break;
- case SDL_ACTIVEEVENT:
- if (e.active.state == SDL_APPINPUTFOCUS)
- {
- if (e.active.gain == 0)
- config_set_pause();
- }
- break;
+ case SDL_ACTIVEEVENT:
+ if (e.active.state == SDL_APPINPUTFOCUS)
+ {
+ if (e.active.gain == 0)
+ goto_pause(&st_over, 0);
}
+ break;
+ }
}
return d;
}
int main(int argc, char *argv[])
{
int camera = 0;
-
+ SDL_Surface *icon;
+
srand((int) time(NULL));
language_init("neverball", CONFIG_LOCALE);
config_init();
config_load();
- /* Initialize the language. */
-
- language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
-
/* Cache Neverball's camera setting. */
camera = config_get_d(CONFIG_CAMERA);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ icon = IMG_Load(config_data("icon/neverputt.png"));
+
+ if (icon)
+ {
+ SDL_WM_SetIcon(icon, NULL);
+ SDL_FreeSurface(icon);
+ }
+
/* Initialize the video. */
if (config_mode(config_get_d(CONFIG_FULLSCREEN),
{
int t1, t0 = SDL_GetTicks();
- SDL_WM_SetCaption(TITLE, TITLE);
+ SDL_WM_SetCaption(TITLE, TITLE);
/* Run the main game loop. */
while (loop())
if ((t1 = SDL_GetTicks()) > t0)
{
- if (config_get_pause())
- {
- st_paint();
- gui_blank();
- }
- else
- {
- st_timer((t1 - t0) / 1000.f);
- st_paint();
- }
+ st_timer((t1 - t0) / 1000.f);
+ st_paint();
SDL_GL_SwapBuffers();
t0 = t1;