if (p <= party)
{
- for (h = 1; h <= hole && h <= 18; h++)
+ for (h = 1; h <= hole && h < count; h++)
T += score_v[h][p];
sprintf(str, "%d", T);
if (p <= party)
{
- for (h = 1; h <= hole && h <= 9; h++)
+ for (h = 1; h <= hole && h <= count / 2; h++)
T += score_v[h][p];
sprintf(str, "%d", T);
return 0;
}
-void hole_goal(int playerid)
+void hole_goal(void)
{
- if (playerid)
- {
- /* HACK: If the player has already beaten the hole, return */
- if (stat_v[playerid] == 1)
- return;
-
- game_set_play(playerid, 0);
-
- if (score_v[hole][playerid] == 1)
- audio_play(AUD_ONE, 1.0f);
-
- else if (score_v[hole][playerid] == score_v[hole][0] - 2)
- audio_play(AUD_EAGLE, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0] - 1)
- audio_play(AUD_BIRDIE, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0])
- audio_play(AUD_PAR, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0] + 1)
- audio_play(AUD_BOGEY, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0] + 2)
- audio_play(AUD_DOUBLE, 1.0f);
- else
- audio_play(AUD_SUCCESS, 1.0f);
-
- stat_v[playerid] = 1;
- done++;
-
- if (done == party)
- audio_music_fade_out(2.0f);
- }
+ score_v[hole][player]++;
+ if (score_v[hole][player] == 1)
+ audio_play(AUD_ONE, 1.0f);
+
+ else if (score_v[hole][player] == score_v[hole][0] - 2)
+ audio_play(AUD_EAGLE, 1.0f);
+ else if (score_v[hole][player] == score_v[hole][0] - 1)
+ audio_play(AUD_BIRDIE, 1.0f);
+ else if (score_v[hole][player] == score_v[hole][0])
+ audio_play(AUD_PAR, 1.0f);
+ else if (score_v[hole][player] == score_v[hole][0] + 1)
+ audio_play(AUD_BOGEY, 1.0f);
+ else if (score_v[hole][player] == score_v[hole][0] + 2)
+ audio_play(AUD_DOUBLE, 1.0f);
else
- {
- game_set_play(player, 0);
-
- score_v[hole][player]++;
-
- if (score_v[hole][player] == 1)
- audio_play(AUD_ONE, 1.0f);
-
- else if (score_v[hole][player] == score_v[hole][0] - 2)
- audio_play(AUD_EAGLE, 1.0f);
- else if (score_v[hole][player] == score_v[hole][0] - 1)
- audio_play(AUD_BIRDIE, 1.0f);
- else if (score_v[hole][player] == score_v[hole][0])
- audio_play(AUD_PAR, 1.0f);
- else if (score_v[hole][player] == score_v[hole][0] + 1)
- audio_play(AUD_BOGEY, 1.0f);
- else if (score_v[hole][player] == score_v[hole][0] + 2)
- audio_play(AUD_DOUBLE, 1.0f);
- else
- audio_play(AUD_SUCCESS, 1.0f);
+ audio_play(AUD_SUCCESS, 1.0f);
- stat_v[player] = 1;
- done++;
+ stat_v[player] = 1;
+ done++;
- if (done == party)
- audio_music_fade_out(2.0f);
- }
+ if (done == party)
+ audio_music_fade_out(2.0f);
}
void hole_stop(void)
if (score_v[hole][player] >= 12 && score_v[hole][player] >= score_v[hole][0] + 3)
{
- game_set_play(player, 0);
score_v[hole][player] = (score_v[hole][0] > 12 - 3) ? score_v[hole][0] + 3 : 12;
stat_v[player] = 1;
done++;
if (score_v[hole][player] >= 12 && score_v[hole][player] >= score_v[hole][0] + 3)
{
- game_set_play(player, 0);
score_v[hole][player] = (score_v[hole][0] > 12 - 3) ? score_v[hole][0] + 3 : 12;
stat_v[player] = 1;
done++;