/*---------------------------------------------------------------------------*/
-#define AUD_BIRDIE 0
-#define AUD_BOGEY 1
-#define AUD_BUMP 2
-#define AUD_DOUBLE 3
-#define AUD_EAGLE 4
-#define AUD_JUMP 5
-#define AUD_MENU 6
-#define AUD_ONE 7
-#define AUD_PAR 8
-#define AUD_PENALTY 9
-#define AUD_PLAYER1 10
-#define AUD_PLAYER2 11
-#define AUD_PLAYER3 12
-#define AUD_PLAYER4 13
-#define AUD_SUCCESS 14
-#define AUD_SWITCH 15
-#define AUD_COUNT 16
+#define AUD_BIRDIE "snd/birdie.ogg"
+#define AUD_BOGEY "snd/bogey.ogg"
+#define AUD_BUMP "snd/bink.ogg"
+#define AUD_DOUBLE "snd/double.ogg"
+#define AUD_EAGLE "snd/eagle.ogg"
+#define AUD_JUMP "snd/jump.ogg"
+#define AUD_MENU "snd/menu.ogg"
+#define AUD_ONE "snd/one.ogg"
+#define AUD_PAR "snd/par.ogg"
+#define AUD_PENALTY "snd/penalty.ogg"
+#define AUD_PLAYER1 "snd/player1.ogg"
+#define AUD_PLAYER2 "snd/player2.ogg"
+#define AUD_PLAYER3 "snd/player3.ogg"
+#define AUD_PLAYER4 "snd/player4.ogg"
+#define AUD_SWITCH "snd/switch.ogg"
+#define AUD_SUCCESS "snd/success.ogg"
/*---------------------------------------------------------------------------*/
void game_init(const char *);
void game_free(void);
-void game_draw(int);
+void game_draw(int, float);
void game_putt(void);
int game_step(const float[3], float);