#include "platform.h"
#include "snes9x.h"
+#include "cpuexec.h"
#include "gfx.h"
+#include "ppu.h"
#include "display.h"
#include "memmap.h"
#include "soundux.h"
// Deinitialization
S9xAudioOutputEnable(false);
+ S9xDeinitInputDevices();
S9xDeinitAudioOutput();
S9xDeinitDisplay();
if (action & kActionQuit)
Config.quitting = true;
- if (action & kActionToggleFullscreen)
+ if (action & kActionToggleFullscreen) {
S9xVideoToggleFullscreen();
+ }
+
+ if (action & kActionQuickLoad1) {
+ const char * file = S9xGetQuickSaveFilename(1);
+ int result = S9xUnfreezeGame(file);
+ S9xSetInfoString("Load slot %u: %s", 1,
+ (result ? "done" : "failed"));
+ }
+
+ if (action & kActionQuickSave1) {
+ const char * file = S9xGetQuickSaveFilename(1);
+ int result = S9xFreezeGame(file);
+ S9xSetInfoString("Save slot %u: %s", 1,
+ (result ? "done" : "failed"));
+ }
+
+ if (action & kActionQuickLoad2) {
+ const char * file = S9xGetQuickSaveFilename(2);
+ int result = S9xUnfreezeGame(file);
+ S9xSetInfoString("Load slot %u: %s", 2,
+ (result ? "done" : "failed"));
+ }
+
+ if (action & kActionQuickSave2) {
+ const char * file = S9xGetQuickSaveFilename(2);
+ int result = S9xFreezeGame(file);
+ S9xSetInfoString("Save slot %u: %s", 2,
+ (result ? "done" : "failed"));
+ }
}