} while (0);
-
bool hgwLaunched;
static HgwContext *hgw;
char no_audio = FALSE;
if (hgw_conf_request_bool(hgw, kGConfDisableAudio, &no_audio) == HGW_ERR_NONE) {
- Config.enableAudio = no_audio ? true : false;
+ Config.enableAudio = no_audio ? false : true;
}
char turbo = FALSE;
ZeroMemory(Config.joypad1Mapping, sizeof(Config.joypad1Mapping));
ZeroMemory(Config.action, sizeof(Config.action));
+ // If the user does not map fullscreen or quit
+ bool quit_mapped = false;
+
printf("Hgw: Using gconf key mappings\n");
int i, scancode;
for (i = 0; buttons[i].gconf_key; i++) {
if (hgw_conf_request_int(hgw, buttons[i].gconf_key, &scancode) == HGW_ERR_NONE) {
- if (scancode < 0) scancode = 0;
- else if (scancode > 255) scancode = 0;
+ if (scancode <= 0 || scancode > 255) continue;
if (buttons[i].is_action) {
- Config.action[scancode] = buttons[i].mask;
+ Config.action[scancode] |= buttons[i].mask;
+ if (buttons[i].mask & (kActionQuit | kActionToggleFullscreen)) {
+ quit_mapped = true;
+ }
} else {
- Config.joypad1Mapping[scancode] = buttons[i].mask;
+ Config.joypad1Mapping[scancode] |= buttons[i].mask;
}
}
}
+
+ // Safeguards
+ if (!quit_mapped) {
+ // Newbie user won't know how to quit game.
+ if (!Config.joypad1Mapping[72] && !Config.action[72]) {
+ // Fullscreen key is not mapped, map
+ Config.action[72] = kActionQuit;
+ quit_mapped = true;
+ }
+ if (!quit_mapped && !Config.joypad1Mapping[9] && !Config.action[9]) {
+ // Escape key is not mapped, map
+ // But only if we couldn't map quit to fullscreen. Some people
+ // actually want Quit not to be mapped.
+ Config.action[9] = kActionQuit;
+ quit_mapped = true;
+ }
+ if (!quit_mapped) {
+ // Force mapping of fullscreen to Quit if can't map anywhere else.
+ Config.joypad1Mapping[72] = 0;
+ Config.action[72] = kActionQuit;
+ }
+ }
}