# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
-import sys, time
-
import gtk
import hildon
import gobject
-from ui import models
-
-class BaseUI():
-
- about_name = 'mEveMon'
- about_text = ('Mobile character monitor for EVE Online')
- about_authors = ['Ryan Campbell', 'Danny Campbell']
- about_website = 'http://mevemon.garage.maemo.org'
- app_version = '0.1'
-
- menu_items = ("Settings", "About", "Refresh")
-
- def create_menu(self, window):
- menu = hildon.AppMenu()
-
- for command in self.menu_items:
- # Create menu entries
- button = hildon.GtkButton(gtk.HILDON_SIZE_AUTO)
- button.set_label(command)
-
- if command == "About":
- button.connect("clicked", self.about_clicked)
- elif command == "Settings":
- button.connect("clicked", self.settings_clicked, window)
- elif command == "Refresh":
- button.connect("clicked", self.refresh_clicked, window)
- else:
- assert False, command
-
- # Add entry to the view menu
- menu.append(button)
-
- menu.show_all()
-
- return menu
-
- def set_pix(self, filename):
- pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
- return pixbuf
-
- def settings_clicked(self, button, window):
- dialog = gtk.Dialog()
-
- #get the vbox to pack all the settings into
- vbox = dialog.vbox
-
- dialog.set_transient_for(window)
- dialog.set_title("Settings")
-
- uidLabel = gtk.Label("User ID:")
- uidLabel.set_justify(gtk.JUSTIFY_LEFT)
- vbox.add(uidLabel)
-
- uidEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
- uidEntry.set_placeholder("User ID")
- uidEntry.set_text(self.controller.get_uid())
- uidEntry.set_property('is_focus', False)
-
- vbox.add(uidEntry)
-
- apiLabel = gtk.Label("API key:")
- apiLabel.set_justify(gtk.JUSTIFY_LEFT)
- vbox.add(apiLabel)
-
- apiEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
- apiEntry.set_placeholder("API Key")
- apiEntry.set_text(self.controller.get_api_key())
- apiEntry.set_property('is_focus', False)
-
- vbox.add(apiEntry)
-
- ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
-
- dialog.show_all()
- result = dialog.run()
- if result == gtk.RESPONSE_OK:
- self.controller.set_api_key(apiEntry.get_text())
- self.controller.set_uid(uidEntry.get_text())
- self.controller.set_auth()
- self.update_model(self.char_model)
-
-
- dialog.destroy()
-
- return result
-
-
- def about_clicked(self, button):
- dialog = gtk.AboutDialog()
- dialog.set_website(self.about_website)
- dialog.set_website_label(self.about_website)
- dialog.set_name(self.about_name)
- dialog.set_authors(self.about_authors)
- dialog.set_comments(self.about_text)
- dialog.set_version(self.app_version)
- dialog.run()
- dialog.destroy()
-
- def add_label(self, text, box, markup=True, align="left", padding=1):
- label = gtk.Label(text)
- if markup:
- label.set_use_markup(True)
- if align == "left":
- label.set_alignment(0, 0.5)
-
- box.pack_start(label, False, False, padding)
-
-
-class mEveMonUI(BaseUI):
+from ui.fremantle.characterSheet import CharacterSheetUI
+import ui.models as models
+from ui.fremantle.menu import Menu
+class mEveMonUI:
def __init__(self, controller):
self.controller = controller
gtk.set_application_name("mEveMon")
-
- #create the main window
- win = hildon.StackableWindow()
- win.connect("destroy", self.controller.quit)
- win.show_all()
- hildon.hildon_gtk_window_set_progress_indicator(win, 1)
+
+ def run(self):
+ # create the main window
+ self.win = hildon.StackableWindow()
+ self.win.connect("destroy", self.controller.quit)
+ self.win.show_all()
+ hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
# Create menu
- menu = self.create_menu(win)
+ menu = Menu(self.win, self.controller)
+ menu.set_refresh_cb(self.refresh_clicked)
# Attach menu to the window
- win.set_app_menu(menu)
+ self.win.set_app_menu(menu)
pannable_area = hildon.PannableArea()
-
- character_win = CharacterSheetUI(self.controller)
-
+
# gtk.HILDON_UI_MODE_NORMAL -> not selection in the treeview
# gtk.HILDON_UI_MODE_EDIT -> selection in the treeview
- treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
- treeview.connect('row-activated', character_win.build_window)
-
- self.char_model = models.CharacterListModel(self.controller)
- treeview.set_model(self.char_model)
-
- self.add_columns_to_treeview(treeview)
-
- pannable_area.add(treeview)
-
- win.add(pannable_area);
-
- win.show_all()
-
- hildon.hildon_gtk_window_set_progress_indicator(win, 0)
-
-
- def add_columns_to_treeview(self, treeview):
- #Column 0 for the treeview
- renderer = gtk.CellRendererPixbuf()
- column = gtk.TreeViewColumn()
- column.pack_start(renderer, True)
- column.add_attribute(renderer, "pixbuf", 0)
- treeview.append_column(column)
-
- #Column 1 for the treeview
- renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Character Name', renderer, text=1)
- column.set_property("expand", True)
- treeview.append_column(column)
-
-
- def refresh_clicked(self, button, window):
- hildon.hildon_gtk_window_set_progress_indicator(window, 1)
- self.char_model.get_characters()
- hildon.hildon_gtk_window_set_progress_indicator(window, 0)
-
+ self.treeview = CharactersTreeView(gtk.HILDON_UI_MODE_NORMAL, self.controller)
+ self.treeview.connect('row-activated', self.do_charactersheet)
-class CharacterSheetUI(BaseUI):
-
- def __init__(self, controller):
- self.controller = controller
- self.sheet = None
- self.char_id = None
- self.skills_model = None
+ pannable_area.add(self.treeview)
+ self.win.add(pannable_area);
+ self.win.show_all()
+ hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
- def build_window(self, treeview, path, view_column):
- # TODO: this is a really long and ugly function, split it up somehow
-
- win = hildon.StackableWindow()
- win.show_all()
- hildon.hildon_gtk_window_set_progress_indicator(win, 1)
-
- # Create menu
- # NOTE: we probably want a window-specific menu for this page, but the
- # main appmenu works for now
- menu = self.create_menu(win)
- # Attach menu to the window
- win.set_app_menu(menu)
-
- pannable_area = hildon.PannableArea()
+ def refresh_clicked(self, button):
+ hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
+ self.treeview.refresh()
+ hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
+ def do_charactersheet(self, treeview, path, view_column):
model = treeview.get_model()
miter = model.get_iter(path)
# column 0 is the portrait, column 1 is name
char_name = model.get_value(miter, 1)
- self.char_id = self.controller.char_name2id(char_name)
- self.sheet = self.controller.get_char_sheet(self.char_id)
-
- win.set_title(char_name)
-
-
- hbox = gtk.HBox(False, 0)
- info_vbox = gtk.VBox(False, 0)
- stats_vbox = gtk.VBox(False, 0)
-
- portrait = gtk.Image()
- portrait.set_from_file(self.controller.get_portrait(char_name, 256))
- portrait.show()
-
- hbox.pack_start(portrait, False, False, 10)
- hbox.pack_start(info_vbox, False, False, 5)
- hbox.pack_start(stats_vbox, False, False, 15)
-
- vbox = gtk.VBox(False, 0)
- pannable_area.add_with_viewport(vbox)
-
- vbox.pack_start(hbox, False, False, 0)
-
- self.fill_info(info_vbox)
-
- self.fill_stats(stats_vbox)
-
- self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
- skill = self.controller.get_skill_in_training(self.char_id)
+ key_id = model.get_value(miter, 2)
- if skill.skillInTraining:
-
- skilltree = self.controller.get_skill_tree()
-
- # I'm assuming that we will always find a skill with the skill ID
- for group in skilltree.skillGroups:
- found_skill = group.skills.Get(skill.trainingTypeID, False)
- if found_skill:
- skill_name = found_skill.typeName
- break
-
- self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
- vbox, align="normal")
- self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
- time.ctime(skill.trainingEndTime)), vbox, align="normal")
+ if key_id:
+ CharacterSheetUI(self.controller, char_name, key_id)
else:
- self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
-
- self.add_label("<big>Skills:</big>", vbox, align="normal")
-
- win.show_all()
-
- skills_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
- self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
- skills_treeview.set_model(self.skills_model)
- self.add_columns_to_skills_view(skills_treeview)
- vbox.pack_start(skills_treeview, False, False, 1)
-
- win.add(pannable_area)
- win.show_all()
-
- hildon.hildon_gtk_window_set_progress_indicator(win, 0)
-
- def fill_info(self, box):
- self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
- self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
- self.add_label("", box, markup=False)
- self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
- self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
+ pass
+
+ def report_error(self, error):
+ hildon.hildon_banner_show_information(self.win.get_toplevel(), '', error)
- def fill_stats(self, box):
- self.add_label("", box, markup=False)
- self.add_label("", box, markup=False)
- self.add_label("", box, markup=False)
- self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
- self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
- self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
- self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
- self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
+class CharactersTreeView(hildon.GtkTreeView):
+ def __init__(self, mode, controller):
+ self.controller = controller
+ hildon.GtkTreeView.__init__(self, mode)
+ self.char_model = models.CharacterListModel(self.controller)
+ self.set_model(self.char_model)
+ self.add_columns()
- def add_columns_to_skills_view(self, treeview):
+ def add_columns(self):
#Column 0 for the treeview
- renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
- column.set_property("expand", True)
- treeview.append_column(column)
-
- #Column 1 for the treeview
- column = gtk.TreeViewColumn('Rank', renderer, markup=1)
- column.set_property("expand", True)
- treeview.append_column(column)
-
-
- column = gtk.TreeViewColumn('Points', renderer, markup=2)
- column.set_property("expand", True)
- treeview.append_column(column)
-
+ renderer = gtk.CellRendererPixbuf()
+ column = gtk.TreeViewColumn()
+ column.pack_start(renderer, True)
+ column.add_attribute(renderer, "pixbuf",
+ models.CharacterListModel.C_PORTRAIT)
+ self.append_column(column)
- column = gtk.TreeViewColumn('Level', renderer, markup=3)
+ #Column 1 for the treeview
+ renderer = gtk.CellRendererText()
+ column = gtk.TreeViewColumn('Character Name', renderer,
+ text=models.CharacterListModel.C_NAME)
column.set_property("expand", True)
- treeview.append_column(column)
-
+ self.append_column(column)
- def refresh_clicked(self, button, window):
- hildon.hildon_gtk_window_set_progress_indicator(window, 1)
- self.skills_model.get_skills()
- hildon.hildon_gtk_window_set_progress_indicator(window, 0)
-
-if __name__ == "__main__":
- main()
+ def refresh(self):
+ self.char_model.get_characters()
+