import hildon
import gobject
-class BaseUI():
+from ui import models
+class BaseUI():
+
about_name = 'mEveMon'
about_text = ('Mobile character monitor for EVE Online')
- about_authors = [ 'Ryan Campbell','Danny Campbell' ]
+ about_authors = ['Ryan Campbell', 'Danny Campbell']
about_website = 'http://mevemon.garage.maemo.org'
- app_version = '0.1'
+ app_version = '0.3'
+
menu_items = ("Settings", "About", "Refresh")
def create_menu(self, window):
menu = gtk.Menu()
for command in self.menu_items:
+ # Create menu entries
button = gtk.MenuItem(command)
+
if command == "About":
button.connect("activate", self.about_clicked)
elif command == "Settings":
button.connect("activate", self.refresh_clicked, window)
else:
assert False, command
+
# Add entry to the view menu
menu.append(button)
+
menu.show_all()
- return menu
- def set_pix(self, filename):
- pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
- return pixbuf
+ return menu
def settings_clicked(self, button, window):
-
+
+ RESPONSE_NEW, RESPONSE_EDIT, RESPONSE_DELETE = range(3)
+
+ dialog = gtk.Dialog()
+ dialog.set_transient_for(window)
+ dialog.set_title("Settings")
+
+ vbox = dialog.vbox
+
+ acctsLabel = gtk.Label("Accounts:")
+ acctsLabel.set_justify(gtk.JUSTIFY_LEFT)
+
+ vbox.pack_start(acctsLabel, False, False, 1)
+
+ self.accounts_model = models.AccountsModel(self.controller)
+
+ accounts_treeview = gtk.TreeView(model = self.accounts_model)
+ self.add_columns_to_accounts(accounts_treeview)
+ vbox.pack_start(accounts_treeview, False, False, 1)
+
+ # all stock responses are negative, so we can use any positive value
+ new_button = dialog.add_button("New", RESPONSE_NEW)
+ #TODO: get edit button working
+ #edit_button = dialog.add_button("Edit", RESPONSE_EDIT)
+ delete_button = dialog.add_button("Delete", RESPONSE_DELETE)
+ ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
+ cancel_button = dialog.add_button(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL)
+
+ #TODO: for some reason the scrollbar shows up in the middle of the
+ # dialog. Why?
+ #scrollbar = gtk.VScrollbar()
+ #vbox.add(scrollbar)
+
+ dialog.show_all()
+
+ result = dialog.run()
+
+ while(result != gtk.RESPONSE_CANCEL):
+ if result == RESPONSE_NEW:
+ self.new_account_clicked(window)
+ elif result == RESPONSE_EDIT:
+ # get the selected treeview item and pop up the account_box
+ self.edit_account(accounts_treeview)
+ elif result == RESPONSE_DELETE:
+ # get the selected treeview item, and delete the gconf keys
+ self.delete_account(accounts_treeview)
+ elif result == gtk.RESPONSE_OK:
+ self.char_model.get_characters()
+ break
+
+ result = dialog.run()
+
+ dialog.destroy()
+
+
+
+ def get_selected_item(self, treeview, column):
+ selection = treeview.get_selection()
+ model, miter = selection.get_selected()
+
+ value = model.get_value(miter, column)
+
+ return value
+
+ def edit_account(self, treeview):
+ uid = self.get_selected_item(treeview, 0)
+ # pop up the account dialog
+
+ self.accounts_model.get_accounts()
+
+ def delete_account(self, treeview):
+ uid = self.get_selected_item(treeview, 0)
+ self.controller.remove_account(uid)
+ # refresh model
+ self.accounts_model.get_accounts()
+
+
+ def add_columns_to_accounts(self, treeview):
+ #Column 0 for the treeview
+ renderer = gtk.CellRendererText()
+ column = gtk.TreeViewColumn('Account ID', renderer, text=0)
+ column.set_property("expand", True)
+ treeview.append_column(column)
+ #Column 2 (characters) for the treeview
+ column = gtk.TreeViewColumn('Characters', renderer,
+ markup=models.AccountsModel.C_CHARS)
+ column.set_property("expand", True)
+ treeview.append_column(column)
+
+
+ def new_account_clicked(self, window):
dialog = gtk.Dialog()
#get the vbox to pack all the settings into
vbox.add(uidLabel)
uidEntry = gtk.Entry()
- uidEntry.set_text(self.controller.get_uid())
uidEntry.set_property('is_focus', False)
vbox.add(uidEntry)
vbox.add(apiLabel)
apiEntry = gtk.Entry()
- apiEntry.set_text(self.controller.get_api_key())
apiEntry.set_property('is_focus', False)
vbox.add(apiEntry)
result = dialog.run()
if result == gtk.RESPONSE_OK:
- self.controller.set_api_key(apiEntry.get_text())
- self.controller.set_uid(uidEntry.get_text())
- self.controller.set_auth()
- self.update_model(self.char_model)
+ self.controller.add_account(uidEntry.get_text(), apiEntry.get_text())
+ self.accounts_model.get_accounts()
dialog.destroy()
character_win = CharacterSheetUI(self.controller)
# create the treeview --danny
- self.char_model = self.create_char_model()
+ self.char_model = models.CharacterListModel(self.controller)
treeview = gtk.TreeView(model = self.char_model)
treeview.connect('row-activated', character_win.build_window)
treeview.set_model(self.char_model)
progress_bar.set_fraction(1)
progress_bar.destroy()
- def create_char_model(self):
- lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
- #get icon and name and put in a liststore
- self.fill_char_model(lstore)
- return lstore
-
- def fill_char_model(self, lstore):
- char_list = self.controller.get_characters()
- for name, icon in char_list:
- liter = lstore.append()
- lstore.set(liter, 1, name, 0, self.set_pix(icon))
-
- def update_model(self, lstore):
- lstore.clear()
- self.fill_char_model(lstore)
-
def add_columns_to_treeview(self, treeview):
#Column 0 for the treeview
renderer = gtk.CellRendererPixbuf()
treeview.append_column(column)
def refresh_clicked(self, button, window):
- self.update_model(self.char_model)
+ progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading characters...")
+ progress_bar.set_fraction(1)
+ self.char_model.get_characters()
+ progress_bar.destroy()
class CharacterSheetUI(BaseUI):
# column 0 is the portrait, column 1 is name
char_name = model.get_value(miter, 1)
+ uid = model.get_value(miter, 2)
self.char_id = self.controller.char_name2id(char_name)
- self.sheet = self.controller.get_char_sheet(self.char_id)
+
+ self.sheet = self.controller.get_char_sheet(uid, self.char_id)
win.set_title(char_name)
vbox.pack_start(hbox, False, False, 0)
- skills_model = self.create_skills_model()
- skills_treeview = gtk.TreeView(model = skills_model)
- skills_treeview.set_model(skills_model)
- self.add_columns_to_skills_view(skills_treeview)
-
- vbox.pack_start(skills_treeview, False, False, 0)
self.fill_info(info_vbox)
+ self.fill_stats(info_vbox)
+
+ separator = gtk.HSeparator()
+ vbox.pack_start(separator, False, False, 5)
+ separator.show()
+
self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
- skill = self.controller.get_skill_in_training(self.char_id)
+ skill = self.controller.get_skill_in_training(uid, self.char_id)
if skill.skillInTraining:
vbox, align="normal")
self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
time.ctime(skill.trainingEndTime)), vbox, align="normal")
+
+ progressbar = gtk.ProgressBar()
+ fraction_completed = (time.time() - skill.trainingStartTime) / \
+ (skill.trainingEndTime - skill.trainingStartTime)
+
+ progressbar.set_fraction(fraction_completed)
+ align = gtk.Alignment(0.5, 0.5, 0.5, 0)
+ vbox.pack_start(align, False, False, 5)
+ align.show()
+ align.add(progressbar)
+ progressbar.show()
+
else:
self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
+ separator = gtk.HSeparator()
+ vbox.pack_start(separator, False, False, 0)
+ separator.show()
+
self.add_label("<big>Skills:</big>", vbox, align="normal")
+
+ skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
+ skills_treeview = gtk.TreeView(model = skills_model)
+ skills_treeview.set_model(skills_model)
+ self.add_columns_to_skills_view(skills_treeview)
+
+ vbox.pack_start(skills_treeview, False, False, 0)
+
win.add_with_scrollbar(vbox)
win.show_all()
self.add_label("", box, markup=False)
self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
- self.add_label("", box, markup=False)
- self.add_label("", box, markup=False)
- self.add_label("", box, markup=False)
- self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
- self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
- self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
- self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
- self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
+
+ def fill_stats(self, box):
+
+ atr = self.sheet.attributes
+
+ self.add_label("<small><b>I: </b>%d <b>M: </b>%d <b>C: </b>%d " \
+ "<b>P: </b>%d <b>W: </b>%d</small>" % (atr.intelligence,
+ atr.memory, atr.charisma, atr.perception, atr.willpower), box)
+
def add_columns_to_skills_view(self, treeview):
#Column 0 for the treeview
treeview.append_column(column)
#Column 1 for the treeview
+ column = gtk.TreeViewColumn('Rank', renderer, markup=1)
+ column.set_property("expand", True)
+ treeview.append_column(column)
+
+ #Column 2
renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Skill Info', renderer, markup=1)
+ renderer = gtk.CellRendererText()
+ column = gtk.TreeViewColumn('Points', renderer, markup=2)
+ column.set_property("expand", True)
+ treeview.append_column(column)
+
+ #Column 3
+ column = gtk.TreeViewColumn('Level', renderer, markup=3)
column.set_property("expand", True)
treeview.append_column(column)
-
- def create_skills_model(self):
- lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
- self.fill_skills_model(lstore)
- return lstore
-
- def fill_skills_model(self, lstore):
- skilltree = self.controller.get_skill_tree()
- sp = [0, 250, 1414, 8000, 45255, 256000]
- for g in skilltree.skillGroups:
- skills_trained_in_this_group = False
- for skill in g.skills:
- trained = self.sheet.skills.Get(skill.typeID, False)
- if trained:
- if not skills_trained_in_this_group:
- #TODO: add as a heading/category
- skills_trained_in_this_group = True
- # add row for this skill
- liter = lstore.append()
- lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank), 1, "SP: %d Level %d" % (trained.skillpoints, trained.level))
-
- def update_model(self, lstore):
- lstore.clear()
- self.sheet = self.controller.get_char_sheet(self.char_id)
- self.fill_skills_model(lstore)
def refresh_clicked(self, button, window):
progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
progress_bar.set_fraction(1)
- self.update_model(self.skills_model)
+ self.skills_model.get_skills()
progress_bar.destroy()
if __name__ == "__main__":