//#define DEBUGGING
+// Some ugly globals used for thread communications:
+
+// A global to show that a command is being processed:
+bool commandInFlight = false;
+QMutex commandIFMutex;
+
+// The stopRepeatingFlag boolean is the method used to tell running commands
+// in the worker thread to stop:
+bool stopRepeatingFlag = false;
+QMutex stopRepeatingMutex;
+
extern PIRMakeMgr makeManager;
void MainWindow::on_powerButton_pressed()
{
- emit buttonPressed(currentKeyset, Power_Key);
+ startRepeating(currentKeyset, Power_Key);
}
void MainWindow::on_powerButton_released()
void MainWindow::on_mainChannelUpButton_pressed()
{
- emit buttonPressed(currentKeyset, ChannelUp_Key);
+ startRepeating(currentKeyset, ChannelUp_Key);
}
void MainWindow::on_mainChannelUpButton_released()
void MainWindow::on_mainChannelDownButton_pressed()
{
- emit buttonPressed(currentKeyset, ChannelDown_Key);
+ startRepeating(currentKeyset, ChannelDown_Key);
}
void MainWindow::on_mainChannelDownButton_released()
void MainWindow::on_mainVolumeUp_pressed()
{
- emit buttonPressed(currentKeyset, VolumeUp_Key);
+ startRepeating(currentKeyset, VolumeUp_Key);
}
void MainWindow::on_mainVolumeUp_released()
void MainWindow::on_mainVolumeDownButton_pressed()
{
- emit buttonPressed(currentKeyset, VolumeDown_Key);
+ startRepeating(currentKeyset, VolumeDown_Key);
}
void MainWindow::on_mainVolumeDownButton_released()
void MainWindow::on_redButton_pressed()
{
- emit buttonPressed(currentKeyset, Red_Key);
+ startRepeating(currentKeyset, Red_Key);
}
void MainWindow::on_redButton_released()
void MainWindow::on_greenButton_pressed()
{
- emit buttonPressed(currentKeyset, Green_Key);
+ startRepeating(currentKeyset, Green_Key);
}
void MainWindow::on_greenButton_released()
void MainWindow::on_yellowButton_pressed()
{
- emit buttonPressed(currentKeyset, Yellow_Key);
+ startRepeating(currentKeyset, Yellow_Key);
}
void MainWindow::on_yellowButton_released()
void MainWindow::on_blueButton_pressed()
{
- emit buttonPressed(currentKeyset, Blue_Key);
+ startRepeating(currentKeyset, Blue_Key);
}
void MainWindow::on_blueButton_released()
void MainWindow::on_aspectRatioButton_pressed()
{
- emit buttonPressed(currentKeyset, AspectRatio_Key);
+ startRepeating(currentKeyset, AspectRatio_Key);
}
void MainWindow::on_aspectRatioButton_released()
void MainWindow::on_surroundButton_pressed()
{
- emit buttonPressed(currentKeyset, Surround_Key);
+ startRepeating(currentKeyset, Surround_Key);
}
void MainWindow::on_surroundButton_released()
void MainWindow::on_languageButton_pressed()
{
- emit buttonPressed(currentKeyset, Language_Key);
+ startRepeating(currentKeyset, Language_Key);
}
void MainWindow::on_languageButton_released()
void MainWindow::on_favoritesButton_pressed()
{
- emit buttonPressed(currentKeyset, Favorites_Key);
+ startRepeating(currentKeyset, Favorites_Key);
}
void MainWindow::on_favoritesButton_released()
void MainWindow::on_captionButton_pressed()
{
- emit buttonPressed(currentKeyset, Captions_Key);
+ startRepeating(currentKeyset, Captions_Key);
}
void MainWindow::on_captionButton_released()
void MainWindow::on_inputButton_pressed()
{
- emit buttonPressed(currentKeyset, Input_Key);
+ startRepeating(currentKeyset, Input_Key);
}
void MainWindow::on_inputButton_released()
void MainWindow::on_sleepButton_pressed()
{
- emit buttonPressed(currentKeyset, Sleep_Key);
+ startRepeating(currentKeyset, Sleep_Key);
}
void MainWindow::on_sleepButton_released()
void MainWindow::on_muteButton_pressed()
{
- emit buttonPressed(currentKeyset, Mute_Key);
+ startRepeating(currentKeyset, Mute_Key);
}
void MainWindow::on_muteButton_released()
void MainWindow::on_oneButton_pressed()
{
- emit buttonPressed(currentKeyset, One_Key);
+ startRepeating(currentKeyset, One_Key);
}
void MainWindow::on_oneButton_released()
void MainWindow::on_twoButton_pressed()
{
- emit buttonPressed(currentKeyset, Two_Key);
+ startRepeating(currentKeyset, Two_Key);
}
void MainWindow::on_twoButton_released()
void MainWindow::on_threeButton_pressed()
{
- emit buttonPressed(currentKeyset, Three_Key);
+ startRepeating(currentKeyset, Three_Key);
}
void MainWindow::on_threeButton_released()
void MainWindow::on_fourButton_pressed()
{
- emit buttonPressed(currentKeyset, Four_Key);
+ startRepeating(currentKeyset, Four_Key);
}
void MainWindow::on_fourButton_released()
void MainWindow::on_fiveButton_pressed()
{
- emit buttonPressed(currentKeyset, Five_Key);
+ startRepeating(currentKeyset, Five_Key);
}
void MainWindow::on_fiveButton_released()
void MainWindow::on_sixButton_pressed()
{
- emit buttonPressed(currentKeyset, Six_Key);
+ startRepeating(currentKeyset, Six_Key);
}
void MainWindow::on_sixButton_released()
void MainWindow::on_sevenButton_pressed()
{
- emit buttonPressed(currentKeyset, Seven_Key);
+ startRepeating(currentKeyset, Seven_Key);
}
void MainWindow::on_sevenButton_released()
void MainWindow::on_eightButton_pressed()
{
- emit buttonPressed(currentKeyset, Eight_Key);
+ startRepeating(currentKeyset, Eight_Key);
}
void MainWindow::on_eightButton_released()
void MainWindow::on_nineButton_pressed()
{
- emit buttonPressed(currentKeyset, Nine_Key);
+ startRepeating(currentKeyset, Nine_Key);
}
void MainWindow::on_nineButton_released()
void MainWindow::on_zeroButton_pressed()
{
- emit buttonPressed(currentKeyset, Zero_Key);
+ startRepeating(currentKeyset, Zero_Key);
}
void MainWindow::on_zeroButton_released()
void MainWindow::on_enterButton_pressed()
{
- emit buttonPressed(currentKeyset, Enter_Key);
+ startRepeating(currentKeyset, Enter_Key);
}
void MainWindow::on_enterButton_released()
void MainWindow::on_clearButton_pressed()
{
- emit buttonPressed(currentKeyset, Clear_Key);
+ startRepeating(currentKeyset, Clear_Key);
}
void MainWindow::on_clearButton_released()
void MainWindow::on_prevChannelButton_pressed()
{
- emit buttonPressed(currentKeyset, PrevChannel_Key);
+ startRepeating(currentKeyset, PrevChannel_Key);
}
void MainWindow::on_prevChannelButton_released()
void MainWindow::on_plusOneHundredButton_pressed()
{
- emit buttonPressed(currentKeyset, PlusOneHundred_Key);
+ startRepeating(currentKeyset, PlusOneHundred_Key);
}
void MainWindow::on_plusOneHundredButton_released()
void MainWindow::on_dashButton_pressed()
{
- emit buttonPressed(currentKeyset, Dash_Key);
+ startRepeating(currentKeyset, Dash_Key);
}
void MainWindow::on_dashButton_released()
void MainWindow::on_doubleDigitButton_pressed()
{
- emit buttonPressed(currentKeyset, DoubleDigit_Key);
+ startRepeating(currentKeyset, DoubleDigit_Key);
}
void MainWindow::on_doubleDigitButton_released()
void MainWindow::on_upButton_pressed()
{
- emit buttonPressed(currentKeyset, Up_Key);
+ startRepeating(currentKeyset, Up_Key);
}
void MainWindow::on_upButton_released()
void MainWindow::on_leftButton_pressed()
{
- emit buttonPressed(currentKeyset, Left_Key);
+ startRepeating(currentKeyset, Left_Key);
}
void MainWindow::on_leftButton_released()
void MainWindow::on_rightButton_pressed()
{
- emit buttonPressed(currentKeyset, Right_Key);
+ startRepeating(currentKeyset, Right_Key);
}
void MainWindow::on_rightButton_released()
void MainWindow::on_downButton_pressed()
{
- emit buttonPressed(currentKeyset, Down_Key);
+ startRepeating(currentKeyset, Down_Key);
}
void MainWindow::on_downButton_released()
void MainWindow::on_selectButton_pressed()
{
- emit buttonPressed(currentKeyset, Select_Key);
+ startRepeating(currentKeyset, Select_Key);
}
void MainWindow::on_selectButton_released()
void MainWindow::on_menuButton_pressed()
{
- emit buttonPressed(currentKeyset, Menu_Key);
+ startRepeating(currentKeyset, Menu_Key);
}
void MainWindow::on_menuButton_released()
void MainWindow::on_exitButton_pressed()
{
- emit buttonPressed(currentKeyset, Exit_Key);
+ startRepeating(currentKeyset, Exit_Key);
}
void MainWindow::on_exitButton_released()
void MainWindow::on_mediaPreviousButton_pressed()
{
- emit buttonPressed(currentKeyset, Previous_Key);
+ startRepeating(currentKeyset, Previous_Key);
}
void MainWindow::on_mediaPreviousButton_released()
void MainWindow::on_mediaNextButton_pressed()
{
- emit buttonPressed(currentKeyset, Next_Key);
+ startRepeating(currentKeyset, Next_Key);
}
void MainWindow::on_mediaNextButton_released()
void MainWindow::on_replayButton_pressed()
{
- emit buttonPressed(currentKeyset, Replay_Key);
+ startRepeating(currentKeyset, Replay_Key);
}
void MainWindow::on_replayButton_released()
void MainWindow::on_advanceButton_pressed()
{
- emit buttonPressed(currentKeyset, Advance_Key);
+ startRepeating(currentKeyset, Advance_Key);
}
void MainWindow::on_advanceButton_released()
void MainWindow::on_stepBackButton_pressed()
{
- emit buttonPressed(currentKeyset, StepBack_Key);
+ startRepeating(currentKeyset, StepBack_Key);
}
void MainWindow::on_stepBackButton_released()
void MainWindow::on_stepForwardButton_pressed()
{
- emit buttonPressed(currentKeyset, StepForward_Key);
+ startRepeating(currentKeyset, StepForward_Key);
}
void MainWindow::on_stepForwardButton_released()
void MainWindow::on_reverseButton_pressed()
{
- emit buttonPressed(currentKeyset, Rewind_Key);
+ startRepeating(currentKeyset, Rewind_Key);
}
void MainWindow::on_reverseButton_released()
void MainWindow::on_fastForwardButton_pressed()
{
- emit buttonPressed(currentKeyset, FastForward_Key);
+ startRepeating(currentKeyset, FastForward_Key);
}
void MainWindow::on_fastForwardButton_released()
void MainWindow::on_playButton_pressed()
{
- emit buttonPressed(currentKeyset, Play_Key);
+ startRepeating(currentKeyset, Play_Key);
}
void MainWindow::on_playButton_released()
void MainWindow::on_pauseButton_pressed()
{
- emit buttonPressed(currentKeyset, Pause_Key);
+ startRepeating(currentKeyset, Pause_Key);
}
void MainWindow::on_pauseButton_released()
void MainWindow::on_stopButton_pressed()
{
- emit buttonPressed(currentKeyset, Stop_Key);
+ startRepeating(currentKeyset, Stop_Key);
}
void MainWindow::on_stopButton_released()
void MainWindow::on_ejectButton_pressed()
{
- emit buttonPressed(currentKeyset, Eject_Key);
+ startRepeating(currentKeyset, Eject_Key);
}
void MainWindow::on_ejectButton_released()
void MainWindow::on_pipOnOffButton_pressed()
{
- emit buttonPressed(currentKeyset, PIP_Key);
+ startRepeating(currentKeyset, PIP_Key);
}
void MainWindow::on_pipOnOffButton_released()
void MainWindow::on_pipSwapButton_pressed()
{
- emit buttonPressed(currentKeyset, PIPSwap_Key);
+ startRepeating(currentKeyset, PIPSwap_Key);
}
void MainWindow::on_pipSwapButton_released()
void MainWindow::on_pipPositionButton_pressed()
{
- emit buttonPressed(currentKeyset, PIPMove_Key);
+ startRepeating(currentKeyset, PIPMove_Key);
}
void MainWindow::on_pipPositionButton_released()
void MainWindow::on_pipSourceButton_pressed()
{
- emit buttonPressed(currentKeyset, PIPSource_Key);
+ startRepeating(currentKeyset, PIPSource_Key);
}
void MainWindow::on_pipSourceButton_released()
void MainWindow::on_scanButton_pressed()
{
- emit buttonPressed(currentKeyset, Scan_Key);
+ startRepeating(currentKeyset, Scan_Key);
}
void MainWindow::on_scanButton_released()
void MainWindow::on_programButton_pressed()
{
- emit buttonPressed(currentKeyset, Program_Key);
+ startRepeating(currentKeyset, Program_Key);
}
void MainWindow::on_programButton_released()
void MainWindow::on_pictureModeButton_pressed()
{
- emit buttonPressed(currentKeyset, PictureMode_Key);
+ startRepeating(currentKeyset, PictureMode_Key);
}
void MainWindow::on_pictureModeButton_released()
void MainWindow::on_soundModeButton_pressed()
{
- emit buttonPressed(currentKeyset, SoundMode_Key);
+ startRepeating(currentKeyset, SoundMode_Key);
}
void MainWindow::on_soundModeButton_released()
void MainWindow::on_discTitleButton_pressed()
{
- emit buttonPressed(currentKeyset, DiscTitle_Key);
+ startRepeating(currentKeyset, DiscTitle_Key);
}
void MainWindow::on_discTitleButton_released()
void MainWindow::on_discMenuButton_pressed()
{
- emit buttonPressed(currentKeyset, DiscMenu_Key);
+ startRepeating(currentKeyset, DiscMenu_Key);
}
void MainWindow::on_discMenuButton_released()
void MainWindow::on_discSelectButton_pressed()
{
- emit buttonPressed(currentKeyset, DiscSelect_Key);
+ startRepeating(currentKeyset, DiscSelect_Key);
}
void MainWindow::on_discSelectButton_released()
void MainWindow::on_trackingPlusButton_pressed()
{
- emit buttonPressed(currentKeyset, TrackingPlus_Key);
+ startRepeating(currentKeyset, TrackingPlus_Key);
}
void MainWindow::on_trackingPlusButton_released()
void MainWindow::on_trackingMinusButton_pressed()
{
- emit buttonPressed(currentKeyset, TrackingMinus_Key);
+ startRepeating(currentKeyset, TrackingMinus_Key);
}
void MainWindow::on_trackingMinusButton_released()
void MainWindow::on_autoTrackingButton_pressed()
{
- emit buttonPressed(currentKeyset, AutoTracking_Key);
+ startRepeating(currentKeyset, AutoTracking_Key);
}
void MainWindow::on_autoTrackingButton_released()
void MainWindow::on_vhsSpeedButton_pressed()
{
- emit buttonPressed(currentKeyset, VHSSpeed_Key);
+ startRepeating(currentKeyset, VHSSpeed_Key);
}
void MainWindow::on_vhsSpeedButton_released()
void MainWindow::on_recordButton_pressed()
{
- emit buttonPressed(currentKeyset, Record_Key);
+ startRepeating(currentKeyset, Record_Key);
}
void MainWindow::on_recordButton_released()
void MainWindow::on_addKeysetButton_clicked()
{
- // Is the current keylist already a favorite?
+ // Is the current keyset already a favorite?
int count = ui->favoriteKeysetsWidget->count();
int index = 0;
PIRKeysetWidgetItem *kwi = NULL;
++index;
}
- // Ok, add the current keylist to the favorites:
+ // Ok, add the current keyset to the favorites:
PIRMakeName make = myKeysets->getMake(currentKeyset);
QString name = makeManager.getMakeString(make);
ui->favoriteKeysetsWidget->addItem(
new PIRKeysetWidgetItem(name, currentKeyset, make));
- // And, add the keylist id to the persistent list:
+ // And, add the keyset id to the persistent list:
QSettings settings("pietrzak.org", "Pierogi");
int favSettingsSize = settings.beginReadArray("favorites");
settings.beginWriteArray("favorites");
settings.setArrayIndex(favSettingsSize);
- settings.setValue("keylistID", currentKeyset);
+ settings.setValue("keysetID", currentKeyset);
settings.endArray();
}
ui->favoriteKeysetsWidget->item(index));
settings.setArrayIndex(index);
- settings.setValue("keylistID", kwi->getID());
+ settings.setValue("keysetID", kwi->getID());
++index;
}
settings.endArray();
while (index < size)
{
settings.setArrayIndex(index);
- id = settings.value("keylistID").toInt();
- make = myKeysets->getMake(id);
- name = makeManager.getMakeString(make);
- name.append(" ");
- name.append(myKeysets->getDisplayName(id));
+ id = settings.value("keysetID").toInt();
+
+ // Sanity check: Does this keyset even exist?
+ if (myKeysets->keysetExists(id))
+ {
+ // Keyset does exist, so continue:
+ make = myKeysets->getMake(id);
+ name = makeManager.getMakeString(make);
+ name.append(" ");
+ name.append(myKeysets->getDisplayName(id));
// kwi = new PIRKeysetWidgetItem(name, id, make);
// myKeysets->populateDeviceTypes(kwi, id);
- ui->favoriteKeysetsWidget->addItem(new PIRKeysetWidgetItem(name, id, make));
+ ui->favoriteKeysetsWidget->addItem(new PIRKeysetWidgetItem(name, id, make));
+ }
+
++index;
}
settings.endArray();
}
+
+
+void MainWindow::startRepeating(
+ unsigned int id,
+ PIRKeyName name)
+{
+ QMutexLocker locker(&commandIFMutex);
+ if (!commandInFlight)
+ {
+ commandInFlight = true;
+ emit buttonPressed(id, name);
+ }
+}
+
+
+void MainWindow::stopRepeating()
+{
+ QMutexLocker locker(&stopRepeatingMutex);
+ stopRepeatingFlag = true;
+}