return true;
}
+QString Levelset::getName()
+{
+ return name_;
+}
+
int Levelset::numberOfLevels()
{
return levels_.length();
{
QSettings settings;
settings.beginGroup(name_);
- return settings.value("TotalHighScore",900*100).toInt();
+ return settings.value("TotalHighScore",900*1000*100).toInt();
}
void Levelset::setTotalHighScore(int highscore)
qDebug() << group;
- return settings.value(QString(index),900).toInt();
+ return settings.value(QString(index),900*1000).toInt();
}
void Levelset::setLevelHighScore(int index, int highScore)