PPU.BG_Forced = 0;
IPPU.OBJChanged = TRUE;
- if (Settings.Transparency)
- Settings.SixteenBit = TRUE;
IPPU.DirectColourMapsNeedRebuild = TRUE;
- if (Settings.SixteenBit) {
- DrawTilePtr = DrawTile16;
- DrawClippedTilePtr = DrawClippedTile16;
- DrawLargePixelPtr = DrawLargePixel16;
- DrawHiResTilePtr= DrawHiResTile16;
- DrawHiResClippedTilePtr = DrawHiResClippedTile16;
- } else {
- DrawTilePtr = DrawTile;
- DrawClippedTilePtr = DrawClippedTile;
- DrawLargePixelPtr = DrawLargePixel;
- DrawHiResTilePtr = DrawTile;
- DrawHiResClippedTilePtr = DrawClippedTile;
- }
+ DrawTilePtr = DrawTile16;
+ DrawClippedTilePtr = DrawClippedTile16;
+ DrawLargePixelPtr = DrawLargePixel16;
+ DrawHiResTilePtr= DrawHiResTile16;
+ DrawHiResClippedTilePtr = DrawHiResClippedTile16;
S9xFixColourBrightness();
if (Settings.SixteenBit)
continue;
}
- uint32 s = (Left>>1) * GFX_PIX_SIZE + Y * GFX.PPL;
+ intptr_t s = (Left>>1) * GFX_PIX_SIZE + Y * GFX.PPL;
uint32 HPos = (HOffset + Left * GFX_PIX_SIZE) & 0x3ff;
uint32 Quot = HPos >> 3;
Count = 8 - Offset;
if (Count > Width)
Count = Width;
- if (s) // XXX: Workaround for underflow (Secret of MANA)
- s -= (Offset>>1);
+ s -= (Offset>>1);
Tile = READ_2BYTES (t);
GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13];
continue;
}
- uint32 s = Left * GFX_PIX_SIZE + Y * GFX.PPL;
+ intptr_t s = Left * GFX_PIX_SIZE + Y * GFX.PPL;
uint32 HPos = (HOffset + Left) & OffsetMask;
uint32 Quot = HPos >> 3;
Count = 8 - Offset;
if (Count > Width)
Count = Width;
- s -= Offset * GFX_PIX_SIZE;
+ s -= Offset * GFX_PIX_SIZE;
Tile = READ_2BYTES(t);
GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13];