{
if (event->type == CLUTTER_BUTTON_PRESS)
{
- ClutterButtonEvent *bev = (ClutterButtonEvent *) event;
- ClutterActor *e;
+ ClutterActor *actor;
+ gint x, y;
- e = clutter_stage_get_actor_at_pos (stage,
- clutter_button_event_x (bev),
- clutter_button_event_y (bev));
+ clutter_event_get_coords (event, &x, &y);
- if (e)
- clutter_actor_hide(e);
+ actor = clutter_stage_get_actor_at_pos (stage, x, y);
+ if (actor)
+ clutter_actor_hide (actor);
}
else if (event->type == CLUTTER_KEY_PRESS)
{