+
// entity 0
{
"classname" "worldspawn"
{
"classname" "info_player_deathmatch"
"origin" "-64 -448 -88"
-"radius" "0.125"
+"radius" "0.1375"
}
// entity 2
{
"origin" "-224 -328 -56"
"targetname" "flyin2"
}
+// entity 10
+{
+"classname" "info_player_start"
+"origin" "-64 64 24"
+"radius" "0.0625"
+}