"classname" "worldspawn"
// brush 0
{
-( -128 64 0 ) ( -128 -64 0 ) ( -256 64 0 ) mtrl/arrow-green 128 0 -90 -0.5 0.5 0 0 0
-( -128 64 64 ) ( -256 64 64 ) ( -128 64 -64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
-( -128 64 64 ) ( -128 64 -64 ) ( -128 -64 64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
-( -256 -64 -16 ) ( -128 -64 -16 ) ( -256 64 -16 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
-( -256 -64 -64 ) ( -256 -64 64 ) ( -128 -64 -64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
-( -256 -64 -64 ) ( -256 64 -64 ) ( -256 -64 64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
+( -128 64 0 ) ( -128 -64 0 ) ( -256 64 0 ) mtrl/arrow-green-light 128 0 -90 -0.5 0.5 134217728 0 0
+( -128 64 64 ) ( -256 64 64 ) ( -128 64 -64 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
+( -128 64 64 ) ( -128 64 -64 ) ( -128 -64 64 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
+( -256 -64 -16 ) ( -128 -64 -16 ) ( -256 64 -16 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
+( -256 -64 -64 ) ( -256 -64 64 ) ( -128 -64 -64 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
+( -256 -64 -64 ) ( -256 64 -64 ) ( -256 -64 64 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
}
// brush 1
{
}
// brush 77
{
-( -80 -8 32 ) ( -80 8 32 ) ( -16 -8 31.5 ) mtrl/caution 0 0 0 0.5 0.5 0 0 0
( -16 8 32 ) ( -81 8 0 ) ( -16 8 0 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( -16 -8 0 ) ( -16 -8 32 ) ( -16 8 32 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( -16 -8 0 ) ( -81 8 0 ) ( -81 -8 0 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 64 64 8 ) ( 48 80 -16 ) ( 48 80 8 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 384 -80 64 ) ( 384 80 -64 ) ( 384 -80 -64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
}
+// brush 86
+{
+( -128 64 0 ) ( -128 -64 0 ) ( -256 64 0 ) mtrl/turf-green-dark 128 0 -90 -0.5 0.5 0 0 0
+( -128 64 64 ) ( -256 64 64 ) ( -128 64 -64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
+( -128 64 64 ) ( -128 64 -64 ) ( -128 -64 64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
+( -256 -64 -16 ) ( -128 -64 -16 ) ( -256 64 -16 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
+( -256 -64 -64 ) ( -256 -64 64 ) ( -128 -64 -64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
+( -256 -64 -64 ) ( -256 64 -64 ) ( -256 -64 64 ) mtrl/invisible 0 0 0 0.5 0.5 0 0 0
+}
}
// entity 1
{
// entity 2
{
"classname" "info_player_deathmatch"
-"radius" "0.125"
+"radius" "0.1375"
"origin" "448 0 -16"
}
// entity 3
"origin" "72 -8 16"
"targetname" "flyin1"
}
+// entity 10
+{
+"classname" "info_player_start"
+"origin" "-192 0 24"
+"radius" "0.0625"
+}