+
// entity 0
{
"classname" "worldspawn"
// entity 2
{
"classname" "info_player_deathmatch"
-"radius" "0.125"
+"radius" "0.1375"
"origin" "448 0 -16"
}
// entity 3
"origin" "96 -104 8"
"targetname" "flyin2"
}
+// entity 10
+{
+"classname" "info_player_start"
+"origin" "-192 0 24"
+"radius" "0.0625"
+}