+
// entity 0
{
"classname" "worldspawn"
// brush 0
{
-( 64 64 8 ) ( 64 64 -8 ) ( 64 128 -8 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
-( 192 128 -8 ) ( 64 128 -8 ) ( 64 128 -24 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
-( 192 64 -16 ) ( 192 64 0 ) ( 192 128 0 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
-( 192 0 0 ) ( 192 0 -16 ) ( 64 0 -16 ) mtrl/invisible 0 0 0 0.5 0.5 134217728 0 0
-( 64 0 0 ) ( 64 128 0 ) ( 192 128 0 ) mtrl/arrow-green-light -128 0 0 0.5 0.5 134217728 0 0
-( 192 128 -16 ) ( 64 128 -16 ) ( 64 0 -16 ) mtrl/invisible -128 0 0 0.5 0.5 134217728 0 0
+( 64 64 8 ) ( 64 64 -8 ) ( 64 128 -8 ) mtrl/invisible 128 0 0 0.5 0.5 0 0 0
+( 192 128 -8 ) ( 64 128 -8 ) ( 64 128 -24 ) mtrl/invisible 128 0 0 0.5 0.5 0 0 0
+( 192 64 -16 ) ( 192 64 0 ) ( 192 128 0 ) mtrl/invisible 128 0 0 0.5 0.5 0 0 0
+( 192 0 0 ) ( 192 0 -16 ) ( 64 0 -16 ) mtrl/invisible 128 0 0 0.5 0.5 0 0 0
+( 64 0 0 ) ( 64 128 0 ) ( 192 128 0 ) mtrl/arrow-green-light 128 0 0 0.5 0.5 0 0 0
+( 192 128 -16 ) ( 64 128 -16 ) ( 64 0 -16 ) mtrl/invisible 128 0 0 0.5 0.5 0 0 0
}
// brush 1
{
// entity 6
{
"classname" "info_player_deathmatch"
-"radius" "0.125"
+"radius" "0.1375"
"origin" "-64 64 72"
}
// entity 7