#include <QStackedWidget>
#include <QProcess>
+
ChessClockWindow::ChessClockWindow(QWidget *parent)
: QMainWindow(parent)
{
connect( start_, SIGNAL(selected(TimeControl*)), this, SLOT(startGame(TimeControl*)));
+
// Set up menu
- menuBar()->addAction( tr("Pause"), this, SLOT(pause()));
+// menuBar()->addAction( tr("Pause"), this, SLOT(pause())); // UNUSED - Pause button
menuBar()->addAction( tr("New game"), this, SLOT(newGame()));
+
menuBar()->addAction( tr("Visit web page"), this, SLOT(visitWeb()));
menuBar()->addAction( tr("About"),this, SLOT(about()));
menuBar()->addAction(tr("About Qt"), this, SLOT(aboutQt()));
+ //set the event filter to grap window deactivate
+
+ installEventFilter(this);
+
}
void ChessClockWindow::pause()
{
pause();
if( clocks_ == 0 || !clocks_->isPlayStarted() || QMessageBox::question(this, tr("Start new game"),
- tr("Really quit current game and start new one with current settings?"),
+ tr("Really quit the current game and start a new one?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
stack_->setCurrentWidget(start_);
{
}
+
+bool ChessClockWindow::eventFilter(QObject *obj, QEvent *event)
+{
+ if (event->type() == QEvent::WindowDeactivate) {
+ pause();
+ return QObject::eventFilter(obj,event);
+ } else {
+ // standard event processing
+ return QObject::eventFilter(obj, event);
+ }
+}