/*---------------------------------------------------------------------------*/
-#define GUI_NULL -100
-#define GUI_BACK -101
-#define GUI_PREV -102
-#define GUI_NEXT -103
-#define GUI_BS -104
+#define GUI_BIT (1 << 24)
-void gui_most_coins(int, int);
-void set_most_coins(const struct score *, int);
-void gui_best_times(int, int);
-void set_best_times(const struct score *, int);
+#define GUI_MSK(i) ((i) | GUI_BIT)
+#define GUI_UNMSK(i) ((i) & ~GUI_BIT)
+#define GUI_ISMSK(i) ((i) & GUI_BIT ? 1 : 0)
+
+#define GUI_NULL GUI_MSK(0)
+#define GUI_BACK GUI_MSK(1)
+#define GUI_PREV GUI_MSK(2)
+#define GUI_NEXT GUI_MSK(3)
+#define GUI_BS GUI_MSK(4)
+#define GUI_CL GUI_MSK(5)
+#define GUI_NAME GUI_MSK(6)
+
+#define GUI_MOST_COINS GUI_MSK(8)
+#define GUI_BEST_TIMES GUI_MSK(16)
+#define GUI_FAST_UNLOCK GUI_MSK(32)
+
+void gui_score_set(int);
+int gui_score_get(void);
+int gui_score_next(int);
+
+void gui_score_board(int, unsigned int, int, int);
+void set_score_board(const struct score *, int,
+ const struct score *, int,
+ const struct score *, int);
void gui_keyboard(int);
-int gui_back_prev_next(int, int, int);
+void gui_keyboard_lock(void);
+char gui_keyboard_char(char);
+
+int gui_navig(int, int, int);
+int gui_maybe(int, const char *, int, int, int);
/*---------------------------------------------------------------------------*/