/*---------------------------------------------------------------------------*/
-#define GUI_NULL -100
-#define GUI_BACK -101
-#define GUI_PREV -102
-#define GUI_NEXT -103
-#define GUI_BS -104
-#define GUI_CL -105
+#define GUI_BIT (1 << 24)
-#define GUI_MOST_COINS -106
-#define GUI_BEST_TIMES -107
-#define GUI_UNLOCK_GOAL -108
+#define GUI_MSK(i) ((i) | GUI_BIT)
+#define GUI_UNMSK(i) ((i) & ~GUI_BIT)
+#define GUI_ISMSK(i) ((i) & GUI_BIT ? 1 : 0)
-#define GUI_NAME -109
+#define GUI_NULL GUI_MSK(0)
+#define GUI_BACK GUI_MSK(1)
+#define GUI_PREV GUI_MSK(2)
+#define GUI_NEXT GUI_MSK(3)
+#define GUI_BS GUI_MSK(4)
+#define GUI_CL GUI_MSK(5)
+#define GUI_NAME GUI_MSK(6)
+
+#define GUI_MOST_COINS GUI_MSK(8)
+#define GUI_BEST_TIMES GUI_MSK(16)
+#define GUI_FAST_UNLOCK GUI_MSK(32)
void gui_score_set(int);
int gui_score_get(void);
int gui_score_next(int);
-void gui_score_board(int, int, int);
+void gui_score_board(int, unsigned int, int, int);
void set_score_board(const struct score *, int,
const struct score *, int,
const struct score *, int);