/*---------------------------------------------------------------------------*/
+#define GUI_NULL_MASK 0x1000
#define GUI_NULL -100
#define GUI_BACK -101
#define GUI_PREV -102
#define GUI_NEXT -103
#define GUI_BS -104
+#define GUI_CL -105
-void gui_most_coins(int, int);
-void set_most_coins(const struct score *, int);
-void gui_best_times(int, int);
-void set_best_times(const struct score *, int);
+#define GUI_MOST_COINS -106
+#define GUI_BEST_TIMES -107
+#define GUI_UNLOCK_GOAL -108
+
+#define GUI_NAME -109
+
+void gui_score_set(int);
+int gui_score_get(void);
+int gui_score_next(int);
+
+void gui_score_board(int, int, int);
+void set_score_board(const struct score *, int,
+ const struct score *, int,
+ const struct score *, int);
void gui_keyboard(int);
-int gui_back_prev_next(int, int, int);
+void gui_keyboard_lock(void);
+char gui_keyboard_char(char);
+
+int gui_back_prev_next(int, int, int);
+int gui_maybe(int, const char *, int, int);
/*---------------------------------------------------------------------------*/