#include "gui.h"
#include "util.h"
-#include "levels.h"
#include "config.h"
/*---------------------------------------------------------------------------*/
-static int is_special_name(const char * n)
+static int is_special_name(const char *n)
{
- return (strcmp(n, N_("Hard"))==0 || strcmp(n, N_("Medium"))==0 || strcmp(n, N_("Easy"))==0);
+ return (strcmp(n, N_("Hard")) == 0 ||
+ strcmp(n, N_("Medium")) == 0 ||
+ strcmp(n, N_("Easy")) == 0);
}
/*---------------------------------------------------------------------------*/
-static int coin_c[4];
-static int coin_n[4];
-static int coin_t[4];
-static int coin_row;
-static int coin_lastrow;
+static int coin_coin[4];
+static int coin_name[4];
+static int coin_time[4];
+
+static int coin_extra_row;
/* Build a Most Coins top three list with default values. */
-void gui_most_coins(int id, int n, int n2)
+void gui_most_coins(int id, int e)
{
const char *s = "1234567";
int j, jd, kd, ld, md;
- coin_row = n;
- coin_lastrow = n2;
+ coin_extra_row = e;
if ((jd = gui_hstack(id)))
{
{
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 1; j++)
- coin_c[j] = gui_count(md, 1000, GUI_SML, 0);
-
- coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
-
- if (n2)
- {
- gui_space(md);
- coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
- }
+ for (j = 0; j < NSCORE - 1; j++)
+ coin_coin[j] = gui_count(md, 1000, GUI_SML, 0);
+
+ coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
+
+ if (e)
+ {
+ gui_space(md);
+ coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n; j++)
- coin_n[j] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
-
- if (n2)
- {
- gui_space(md);
- coin_n[j++] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
- }
+ for (j = 0; j < NSCORE ; j++)
+ coin_name[j] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+
+ if (e)
+ {
+ gui_space(md);
+ coin_name[j++] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 1; j++)
- coin_t[j] = gui_clock(md, 359999, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ coin_time[j] = gui_clock(md, 359999, GUI_SML, 0);
- coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
+ coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
- if (n2)
- {
- gui_space(md);
- coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
- }
+ if (e)
+ {
+ gui_space(md);
+ coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
+ }
}
}
}
/* Set the Most Coins top three list values for level i. */
-void set_most_coins(int level, int hilight)
+void set_most_coins(const struct score *s, int hilight)
{
int j, spe;
- const char * name;
+ const char *name;
- for (j = 0; j < coin_row + coin_lastrow; j++)
+ if (s == NULL)
{
- name = level_coin_n(level, j);
- spe = is_special_name(name);
-
- if (spe)
- gui_set_color(coin_n[j], 0, 0);
- else if (j != hilight)
- gui_set_color(coin_n[j], gui_yel, gui_wht);
- else if (j>= coin_row)
- gui_set_color(coin_n[j], gui_red, gui_red);
- else
- gui_set_color(coin_n[j], gui_grn, gui_grn);
-
- gui_set_count(coin_c[j], level_coin_c(level, j));
- gui_set_label(coin_n[j], spe ? _(name) : name);
- gui_set_clock(coin_t[j], level_coin_t(level, j));
+ for (j = 0; j < NSCORE + coin_extra_row ; j++)
+ {
+ gui_set_count(coin_coin[j], -1);
+ gui_set_label(coin_name[j], "");
+ gui_set_clock(coin_time[j], -1);
+ }
+ }
+ else
+ {
+ for (j = 0; j < NSCORE + coin_extra_row; j++)
+ {
+ name = s->player[j];
+ spe = is_special_name(name);
+
+ if (spe)
+ gui_set_color(coin_name[j], 0, 0);
+ else if (j != hilight)
+ gui_set_color(coin_name[j], gui_yel, gui_wht);
+ else if (j>= NSCORE)
+ gui_set_color(coin_name[j], gui_red, gui_red);
+ else
+ gui_set_color(coin_name[j], gui_grn, gui_grn);
+
+ gui_set_count(coin_coin[j], s->coins[j]);
+ gui_set_label(coin_name[j], spe ? _(name) : name);
+ gui_set_clock(coin_time[j], s->timer[j]);
+ }
}
}
/*---------------------------------------------------------------------------*/
-static int time_c[4];
-static int time_n[4];
-static int time_t[4];
-static int time_row;
-static int time_lastrow;
+static int time_label;
+
+static int time_coin[4];
+static int time_name[4];
+static int time_time[4];
+
+static int time_extra_row;
/* Build a Best Times top three list with default values. */
-void gui_best_times(int id, int n, int n2)
+void gui_best_times(int id, int e)
{
const char *s = "1234567";
int j, jd, kd, ld, md;
- time_row = n;
- time_lastrow = n2;
+ time_extra_row = e;
if ((jd = gui_hstack(id)))
{
if ((kd = gui_vstack(jd)))
{
- gui_label(kd, _("Best Times"), GUI_SML, GUI_TOP, 0, 0);
+ time_label = gui_label(kd, "XXX", GUI_SML, GUI_TOP, 0, 0);
if ((ld = gui_hstack(kd)))
{
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 1; j++)
- time_t[j] = gui_clock(md, 359999, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ time_time[j] = gui_clock(md, 359999, GUI_SML, 0);
- time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
-
- if (n2)
- {
+ time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
+
+ if (e)
+ {
gui_space(md);
- time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
- }
+ time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n; j++)
- time_n[j] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
-
- if (n2)
- {
- gui_space(md);
- time_n[j++] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
- }
+ for (j = 0; j < NSCORE; j++)
+ time_name[j] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+
+ if (e)
+ {
+ gui_space(md);
+ time_name[j++] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 1; j++)
- time_c[j] = gui_count(md, 1000, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ time_coin[j] = gui_count(md, 1000, GUI_SML, 0);
+
+ time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
- time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
-
- if (n2)
- {
+ if (e)
+ {
gui_space(md);
- time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
- }
+ time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
+ }
}
}
}
/* Set the Best Times top three list values for level i. */
-void set_best_times(int level, int hilight)
+void set_best_times(const struct score *s, int hilight, int goal)
{
int j, spe;
- const char * name;
+ const char *name;
+
+ gui_set_label(time_label, goal ? _("Unlock Goal") : _("Best Times"));
- for (j = 0; j < time_row + time_lastrow; j++)
+ if (s == NULL)
{
- name = level_time_n(level, j);
- spe = is_special_name(name);
-
- if (spe)
- gui_set_color(time_n[j], 0, 0);
- else if (j != hilight)
- gui_set_color(time_n[j], gui_yel, gui_wht);
- else if (j>= time_row)
- gui_set_color(time_n[j], gui_red, gui_red);
- else
- gui_set_color(time_n[j], gui_grn, gui_grn);
-
- gui_set_clock(time_t[j], level_time_t(level, j));
- gui_set_label(time_n[j], spe ? _(name) : name);
- gui_set_count(time_c[j], level_time_c(level, j));
+ for (j = 0; j < NSCORE + time_extra_row ; j++)
+ {
+ gui_set_clock(time_time[j], -1);
+ gui_set_label(time_name[j], "");
+ gui_set_count(time_coin[j], -1);
+ }
+ }
+ else
+ {
+ for (j = 0; j < NSCORE + time_extra_row; j++)
+ {
+ name = s->player[j];
+ spe = is_special_name(name);
+
+ if (spe)
+ gui_set_color(time_name[j], 0, 0);
+ else if (j != hilight)
+ gui_set_color(time_name[j], gui_yel, gui_wht);
+ else if (j>= NSCORE)
+ gui_set_color(time_name[j], gui_red, gui_red);
+ else
+ gui_set_color(time_name[j], gui_grn, gui_grn);
+
+ gui_set_clock(time_time[j], s->timer[j]);
+ gui_set_label(time_name[j], spe ? _(name) : name);
+ gui_set_count(time_coin[j], s->coins[j]);
+ }
}
}
/*---------------------------------------------------------------------------*/
static int lock = 1;
-static int keyd[127];
-
-static void gui_fill(int id, char * line)
-{
- char l[2];
- l[1] = '\0';
- while(*line)
- {
- *l = *(line++);
- keyd[(int)*l] = gui_state(id, l, GUI_SML, *l, 0);
- }
-}
+static int keyd[127];
void gui_keyboard(int id)
{
if ((kd = gui_vstack(jd)))
{
- if ((ld = gui_harray(kd)))
- {
- gui_filler(ld);
- gui_fill(ld, "9876543210");
- gui_filler(ld);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_filler(ld);
- gui_fill(ld, "JIHGFEDCBA");
- gui_filler(ld);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_filler(ld);
- gui_fill(ld, "TSRQPONMLK");
- gui_filler(ld);
- }
- if ((ld = gui_harray(kd)))
+ if ((ld = gui_hstack(kd)))
{
gui_filler(ld);
- gui_fill(ld, "!.-_ZYXWVU");
+
+ keyd['9'] = gui_state(ld, "9", GUI_SML, '9', 0);
+ keyd['8'] = gui_state(ld, "8", GUI_SML, '8', 0);
+ keyd['7'] = gui_state(ld, "7", GUI_SML, '7', 0);
+ keyd['6'] = gui_state(ld, "6", GUI_SML, '6', 0);
+ keyd['5'] = gui_state(ld, "5", GUI_SML, '5', 0);
+ keyd['4'] = gui_state(ld, "4", GUI_SML, '4', 0);
+ keyd['3'] = gui_state(ld, "3", GUI_SML, '3', 0);
+ keyd['3'] = gui_state(ld, "2", GUI_SML, '2', 0);
+ keyd['1'] = gui_state(ld, "1", GUI_SML, '1', 0);
+ keyd['0'] = gui_state(ld, "0", GUI_SML, '0', 0);
gui_filler(ld);
}
- if ((ld = gui_harray(kd)))
+ if ((ld = gui_hstack(kd)))
{
gui_filler(ld);
- gui_fill(ld, "jihgfedcba");
+ keyd['J'] = gui_state(ld, "J", GUI_SML, 'J', 0);
+ keyd['I'] = gui_state(ld, "I", GUI_SML, 'I', 0);
+ keyd['H'] = gui_state(ld, "H", GUI_SML, 'H', 0);
+ keyd['G'] = gui_state(ld, "G", GUI_SML, 'G', 0);
+ keyd['F'] = gui_state(ld, "F", GUI_SML, 'F', 0);
+ keyd['E'] = gui_state(ld, "E", GUI_SML, 'E', 0);
+ keyd['D'] = gui_state(ld, "D", GUI_SML, 'D', 0);
+ keyd['C'] = gui_state(ld, "C", GUI_SML, 'C', 0);
+ keyd['B'] = gui_state(ld, "B", GUI_SML, 'B', 0);
+ keyd['A'] = gui_state(ld, "A", GUI_SML, 'A', 0);
gui_filler(ld);
}
- if ((ld = gui_harray(kd)))
+ if ((ld = gui_hstack(kd)))
{
gui_filler(ld);
- gui_fill(ld, "tsrqponmlk");
+ keyd['T'] = gui_state(ld, "T", GUI_SML, 'T', 0);
+ keyd['S'] = gui_state(ld, "S", GUI_SML, 'S', 0);
+ keyd['R'] = gui_state(ld, "R", GUI_SML, 'R', 0);
+ keyd['Q'] = gui_state(ld, "Q", GUI_SML, 'Q', 0);
+ keyd['P'] = gui_state(ld, "P", GUI_SML, 'P', 0);
+ keyd['O'] = gui_state(ld, "O", GUI_SML, 'O', 0);
+ keyd['N'] = gui_state(ld, "N", GUI_SML, 'N', 0);
+ keyd['M'] = gui_state(ld, "M", GUI_SML, 'M', 0);
+ keyd['L'] = gui_state(ld, "L", GUI_SML, 'L', 0);
+ keyd['K'] = gui_state(ld, "K", GUI_SML, 'K', 0);
gui_filler(ld);
}
if ((ld = gui_hstack(kd)))
{
gui_filler(ld);
- gui_state(ld, _("del"), GUI_SML, GUI_BS, 0);
- gui_fill(ld, "zyxwvu");
+ gui_state(ld, "<", GUI_SML, GUI_BS, 0);
+ keyd['Z'] = gui_state(ld, "Z", GUI_SML, 'Z', 0);
+ keyd['Y'] = gui_state(ld, "Y", GUI_SML, 'Y', 0);
+ keyd['X'] = gui_state(ld, "X", GUI_SML, 'X', 0);
+ keyd['W'] = gui_state(ld, "W", GUI_SML, 'W', 0);
+ keyd['V'] = gui_state(ld, "V", GUI_SML, 'V', 0);
+ keyd['U'] = gui_state(ld, "U", GUI_SML, 'U', 0);
+ gui_state(ld, _("caps"), GUI_SML, GUI_CL, 0);
gui_filler(ld);
}
}
}
}
+void gui_keyboard_lock(void)
+{
+ lock = lock ? 0 : 1;
+
+ gui_set_label(keyd['A'], lock ? "A" : "a");
+ gui_set_label(keyd['B'], lock ? "B" : "b");
+ gui_set_label(keyd['C'], lock ? "C" : "c");
+ gui_set_label(keyd['D'], lock ? "D" : "d");
+ gui_set_label(keyd['E'], lock ? "E" : "e");
+ gui_set_label(keyd['F'], lock ? "F" : "f");
+ gui_set_label(keyd['G'], lock ? "G" : "g");
+ gui_set_label(keyd['H'], lock ? "H" : "h");
+ gui_set_label(keyd['I'], lock ? "I" : "i");
+ gui_set_label(keyd['J'], lock ? "J" : "j");
+ gui_set_label(keyd['K'], lock ? "K" : "k");
+ gui_set_label(keyd['L'], lock ? "L" : "l");
+ gui_set_label(keyd['M'], lock ? "M" : "m");
+ gui_set_label(keyd['N'], lock ? "N" : "n");
+ gui_set_label(keyd['O'], lock ? "O" : "o");
+ gui_set_label(keyd['P'], lock ? "P" : "p");
+ gui_set_label(keyd['Q'], lock ? "Q" : "q");
+ gui_set_label(keyd['R'], lock ? "R" : "r");
+ gui_set_label(keyd['S'], lock ? "S" : "s");
+ gui_set_label(keyd['T'], lock ? "T" : "t");
+ gui_set_label(keyd['U'], lock ? "U" : "u");
+ gui_set_label(keyd['V'], lock ? "V" : "v");
+ gui_set_label(keyd['W'], lock ? "W" : "w");
+ gui_set_label(keyd['X'], lock ? "X" : "x");
+ gui_set_label(keyd['Y'], lock ? "Y" : "y");
+ gui_set_label(keyd['Z'], lock ? "Z" : "z");
+}
+
+char gui_keyboard_char(char c)
+{
+ return lock ? toupper(c) : tolower(c);
+}
+
/*---------------------------------------------------------------------------*/
+/*
+ * XXX Watch out when using these functions. Be sure to check for
+ * GUI_NULL in addition to GUI_NEXT and GUI_PREV when using the latter
+ * two as labels for a switch with a default label.
+ */
+
int gui_back_prev_next(int id, int prev, int next)
{
- int jd, bd;
+ int jd;
+
if ((jd = gui_hstack(id)))
{
- if (next)
- gui_state(jd, _("Next"), GUI_SML, GUI_NEXT, 0);
- else
- {
- bd = gui_state(jd, _("Next"), GUI_SML, GUI_NULL, 0);
- gui_set_color(bd, gui_gry, gui_gry);
- }
- if (prev)
- gui_state(jd, _("Prev"), GUI_SML, GUI_PREV, 0);
- else
- {
- bd = gui_state(jd, _("Prev"), GUI_SML, GUI_NULL, 0);
- gui_set_color(bd, gui_gry, gui_gry);
- }
- gui_state(jd, _("Back"), GUI_SML, GUI_BACK, 0);
+ if (next || prev)
+ {
+ gui_maybe(jd, _("Next"), GUI_NEXT, next);
+ gui_maybe(jd, _("Prev"), GUI_PREV, prev);
+ }
+
+ gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0);
}
return jd;
}
+int gui_maybe(int id, const char *label, int token, int enabled)
+{
+ int bd;
+
+ if (!enabled)
+ {
+ bd = gui_state(id,
+ label,
+ GUI_SML,
+ token >= 0 ? token | GUI_NULL_MASK : GUI_NULL,
+ 0);
+
+ gui_set_color(bd, gui_gry, gui_gry);
+ }
+ else bd = gui_state(id, label, GUI_SML, token, 0);
+
+ return bd;
+}
+
/*---------------------------------------------------------------------------*/